[FilterScript] 0.2.2 Class Selection Style
#1

As one of the old-timers game, I try to bring the game interface to a form that was in earlier versions of the client. Today was restored when selecting an interface class. Hope you rember style of info in class selector on SA-MP 0.2.2? It was like:



After my work in 0.3c it looks like:



Download:
http://solidfiles.com/d/d18f3/
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#2

Nice job, Could you make it to be able to view cars on the class selection.
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#3

haha love those oldtimers!
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#4

Love it <3
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#5

nice one
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#6

looks great
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#7

I looked at this FS and I got a great idea in my head, but then I realized that it's not that great after all.. it was just a temporal fanciful impulse.. ehh good job and good luck Mr OKStyle!
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#8

Thanks, I'm gonna use it.
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#9

Good Job!
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#10

Thanks all =)

Quote:
Originally Posted by KyleSmith
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Nice job, Could you make it to be able to view cars on the class selection.
I'm thinking about it.
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#11

Awesome work man !!! I really like it...
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#12

Good job! AWESOME!
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#13

Quote:

Nice job, Could you make it to be able to view cars on the class selection

You need to spawn the player without making him select the class (return 0 at OnPlayerRequestClass) and then create your own class selection to show the vehicles.
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#14

Nice one. Does it show the weapons to, like the old class selection or not?
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#15

Awesome!
The old times...
+13212312313282782279 points.
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#16

Why didn't you use the new object (the SA-MP logo object) for the SA-MP logo? If you set it to correct angles it'd look nice in the camera.
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#17

Quote:
Originally Posted by Jochemd
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Nice one. Does it show the weapons to, like the old class selection or not?
You must add weapons for each classes to array...

Quote:
Originally Posted by Finn
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Why didn't you use the new object (the SA-MP logo object) for the SA-MP logo? If you set it to correct angles it'd look nice in the camera.
I don't like 0.3c objects... And TD better.
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#18

Great Work... Maybe the next sa-mp version will be better...
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#19

Its great but one little questio.
why is the "Class 0 Weapons." textdraw flashing and then it's dissaprearing.
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#20

Likely limit of textdraws was exceeded or you do not fill the array with weapons for the classes...
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