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Do you mean the weaponid?
It is 19.
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One problem with..
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USEJETPACK);
Instead of holding the jetpack handles the player is just "standing" in air..like with arms straight.
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Yes, if I am correct, that is how CJ holds onto the jetpack, and the legs sway and such, because that is an animation. You have to attach the ID of the jetpack to the player.
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Thats the idea, the player dosen't hold onto it.