OK i have new Error i show you all
E:\Pawn\P67555\ъйчйд згщд\ъйчйд згщд\ъйчйд згщд\123 \pawno\include\commands.inc(1) : error 010: invalid function or declaration
E:\Pawn\P67555\ъйчйд згщд\ъйчйд згщд\ъйчйд згщд\123 \gamemodes\MLSCRIPT.pwn(4669) : error 002: only a single statement (or expression) can follow each "case"
E:\Pawn\P67555\ъйчйд згщд\ъйчйд згщд\ъйчйд згщд\123 \gamemodes\MLSCRIPT.pwn(4669 -- 4670) : error 029: invalid expression, assumed zero
E:\Pawn\P67555\ъйчйд згщд\ъйчйд згщд\ъйчйд згщд\123 \gamemodes\MLSCRIPT.pwn(4715) : warning 225: unreachable code
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
3 Errors.
ok the include
I added this command
CMD:Wep(playerid, params[])
{
#pragma unused params
if(lmec[playerid] == false)
{
ShowPlayerDialog(playerid, 009, DIALOG_STYLE_LIST, "Light Sabres", "Green\nYellow\nBlue\nRed\nWhite\nPink", "Vybraќ", "Zrušiќ");
}
else
{
RemovePlayerAttachedObject(playerid,0);
lmec[playerid] = false;
}
return 1;
}
Line where the problem is written
#define USERPW "joramborichard71"
new the dialog
the 1 error
if(dialogid == 009)
the 2 error
if(dialogid == 009)
{
the 3 error
return 0;
all the dialog
if(dialogid == 009)
{
if(response == 1)
{
switch(listitem)
{
case 0:
{
SetPlayerAttachedObject(playerid, 0, 18649, 6, 0.07000, 0.03000, 0.80000, 90.000000, 0.000000, 0.000000, 1.3, 0.7, 2.3);
lmec[playerid] = true;
GivePlayerWeapon(playerid, 8, 1);
}
case 1:
{
SetPlayerAttachedObject(playerid, 0, 18650, 6, 0.07000, 0.03000, 0.80000, 90.000000, 0.000000, 0.000000, 1.3, 0.7, 2.3);
lmec[playerid] = true;
GivePlayerWeapon(playerid, 8, 1);
}
case 2:
{
SetPlayerAttachedObject(playerid, 0, 18648, 6, 0.07000, 0.03000, 0.80000, 90.000000, 0.000000, 0.000000, 1.3, 0.7, 2.3);
lmec[playerid] = true;
GivePlayerWeapon(playerid, 8, 1);
}
case 3:
{
SetPlayerAttachedObject(playerid, 0, 18647, 6, 0.07000, 0.03000, 0.80000, 90.000000, 0.000000, 0.000000, 1.3, 0.7, 2.3);
lmec[playerid] = true;
GivePlayerWeapon(playerid, 8, 1);
}
case 4:
{
SetPlayerAttachedObject(playerid, 0, 18652, 6, 0.07000, 0.03000, 0.80000, 90.000000, 0.000000, 0.000000, 1.3, 0.7, 2.3);
lmec[playerid] = true;
GivePlayerWeapon(playerid, 8, 1);
}
case 5:
{
SetPlayerAttachedObject(playerid, 0, 18651, 6, 0.07000, 0.03000, 0.80000, 90.000000, 0.000000, 0.000000, 1.3, 0.7, 2.3);
lmec[playerid] = true;
GivePlayerWeapon(playerid, 8, 1);
}
}
}
return 1;
}
return 0;
}