SAMP Limits
#1

hi,

just wondering: on the SAMP limits wiki site it says that theres no limit for the 0.3c version for added vehicles.
But it also says that it cause problems using too much vehicles at a time.
Ive got a minigame server and there are vehicles in every map and someday there might be about 40 different maps so there also are gonna be a lot of vehicles. Im adding the vehicles with AddStaticVehicle();
Should i destroy the vehicles after a map has passed, is this even neccessary or does in matter at all?

regards...
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#2

Dont use more than 80 different models ( my recommendation ), and everytihng will be fine
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#3

It's recommended to destroy and create vehicles when map changes, but make difference between vehicles and vehicle models.
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#4

theirs a object limit of 1000 because they cant get streamed at the same time if your going past 1000object suse

incognitos streamer
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#5

what could be the worst case in case i add lets say more than 100 models at a time?
i already use this streamer but it cant stream vehicles with it or am i wrong?
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#6

Server Crashes
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#7

thx for the answers so far.
is it possible to use AddStaticVehicle in combination with DestroyVehicle?
And is it possible to stream vehicles with icongnitos streamer?

@Lethaal: of course vehicles... model id's
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#8

Quote:
Originally Posted by SA-MP Wiki
(*) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea.
This answers it

Vehicles are already streamed by SA-MP since 0.3
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#9

Quote:
Originally Posted by Robert_Crawford
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Server Crashes
Nothing crashes, just cars starts to "lose" specular highlight ( thing what makes cars bright in game )
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#10

so the colour of the cars just might get a little brighter?
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