27.01.2011, 08:04
hi all ! i have a problem
in my GM zombie team & human team !! & some times when a zombie atack a human (unarmed) & kill the human ! they say "player" die
i know wher the bug come from but i have no idea about how to fix it
this is public OnPlayerDeath(playerid, killerid, reason)
& this is public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) tha bug
so tha bug is that whn a zombie atack tha human ! the human heth go dawn -7hp per atack & when he's heath set to 0 he just die but not buy the zombie = just caus he loos all he's heath !
can some one heap pls
in my GM zombie team & human team !! & some times when a zombie atack a human (unarmed) & kill the human ! they say "player" die
i know wher the bug come from but i have no idea about how to fix it
this is public OnPlayerDeath(playerid, killerid, reason)
Код:
S_OnPlayerDeath(killerid); new killer[MAX_PLAYERS], player[MAX_PLAYERS],string[100]; GetPlayerName(playerid, player,sizeof(player)); GetPlayerName(killerid, killer,sizeof(killer)); if((killerid == INVALID_PLAYER_ID) || (killerid == playerid)) { format(string,sizeof(string), "%s die !.", player); SendClientMessageToAll(RED,string); } else if(infected[playerid] > 0 || team[killerid] == 2) { new score = GetPlayerScore(killerid); GetPlayerName(playerid, player,sizeof(player)); GetPlayerName(killerid, killer,sizeof(killer)); format(string,sizeof(string), "%s has been turned into a zombie by %s(zombie)", player, killer); SendClientMessageToAll(RED,string); team[playerid] = 2; SetPlayerScore(killerid, score+1); }
Код:
if((newkeys & KEY_FIRE) && (team[playerid] == 2)) { new Float:hp, Float:a; new target = GetClosestPlayer(playerid); if(target == INVALID_PLAYER_ID || target == playerid) return 1; if(team[target] == 2) return 1; GetPlayerArmour(target,a); target = GetClosestPlayer(playerid); if(target == INVALID_PLAYER_ID || target == playerid) return SendClientMessage(playerid, YELLOW, "no human is near you!"); if(GetDistanceBetweenPlayers(playerid,target) <= 2) { if(a > 0) { SetPlayerArmour(target, a-5); } else { GetPlayerHealth(target,hp); SetPlayerHealth(target, hp-7); } } else SendClientMessage(playerid, YELLOW, "Nobody is near you!"); }
can some one heap pls