01.02.2011, 17:03
Bom Galera Eu Tava Pensando Aki, Temos o Interior da DP de LS , eu Queria Criar Mais Uma DP Em Outro Lugar Sу Que Com o Msm Interior, Mais Acho Que Isso Nao da Neh Pq Ai Todos Vao Para o Msm Lugar Qdo Entra Neh?
SetPlayerVirtualWorld(playerid, Worldid);
if(!strcmp(cmdtext, "/entrar", true))
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 2600.3860, 1012.5208, 10.8203)) //Casa Vilarejo 1
{
SetPlayerPos(playerid, 318.8899, 1115.3501, 1083.8828);
SetPlayerFacingAngle(playerid, 1.7376);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, 1);
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, 2584.6589, 1006.1852, 10.8203)) // Casa Vilarejo 2
{
SetPlayerPos(playerid, 318.8899, 1115.3501, 1083.8828);
SetPlayerFacingAngle(playerid, 1.7376);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, 2);
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, 2563.1272, 1003.5641, 10.8203)) // Casa Vilarejo 3
{
SetPlayerPos(playerid, 318.8899, 1115.3501, 1083.8828);
SetPlayerFacingAngle(playerid, 1.7376);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, 3);
}
return 1;
}
// ----------------------------------------------------------------------------------------- |
if(!strcmp(cmdtext, "/sair", true))
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 318.8899, 1115.3501, 1083.8828)) //Saida Vilarejo 1
{
SetPlayerPos(playerid, 2600.3860, 1012.5208, 10.8203);
SetPlayerFacingAngle(playerid, 35.8398);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, 318.8899, 1115.3501, 1083.8828)) //Saida Vilarejo 2
{
SetPlayerPos(playerid, 2584.6589, 1006.1852, 10.8203);
SetPlayerFacingAngle(playerid, 35.8398);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, 318.8899, 1115.3501, 1083.8828)) //Saida Vilarejo 3
{
SetPlayerPos(playerid, 2563.1272, 1003.5641, 10.8203);
SetPlayerFacingAngle(playerid, 35.8398);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
return 1;
}
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);