01.02.2011, 01:34
I have 2 teams with random spawns, but only Zombies Team do it correctly, what's wrong with the Humans Team?
The Human teams spawn falling in the pos x=0 y=0 z=0, they not have random spawn, why?
pawn Код:
new Float:gHuman[][4] = {
(83.5795,-188.2310,1.5411,265.2881),
(84.0415,-149.5860,2.5844,266.0217),
(162.2956,-169.4884,1.5847,85.1454),
(156.2416,-186.0560,1.5781,354.9242),
(213.2995,-182.9630,1.5781,354.0457),
(207.0590,-112.1741,4.8965,91.4332),
(166.5871,-119.4537,1.5547,15.7618),
(207.2733,-62.0193,1.8948,179.1673),
(161.8962,-41.1162,1.5781,251.8404),
(202.2464,-34.3933,2.5703,358.4424),
(263.2441,21.9527,3.4332,284.1632),
(273.3023,0.3714,2.4340,6.9258),
(251.0288,-58.1501,1.5703,300.7580),
(295.3122,-55.5556,2.7772,81.9373),
(330.9281,-40.3541,2.2255,192.0412),
(344.5096,-71.6459,2.4308,174.1997),
(374.9836,-76.7144,1.3828,181.3658),
(313.3036,-121.1376,3.5354,270.4160),
(308.5240,-192.8339,1.5781,283.2847),
(273.1788,-195.3400,1.5705,261.4963)
};
new Float:gZombie[][4] = {
{-74.2471,-104.6387,3.1181,263.6816},
{-89.6150,-37.1434,3.1172,200.2368},
{-46.7918,32.4112,3.1172,222.5757},
{-44.6871,38.8143,3.6128,204.5483},
{-93.1227,-36.0042,2.7016,207.4023},
{318.3463,44.7995,2.6057,123.7158},
{300.1299,37.2024,2.2205,110.6408},
{322.1576,19.1469,4.4184,300.8496},
{344.4539,32.5035,5.9672,303.5466},
{326.2456,32.7645,5.9762,29.6991},
{312.4843,50.4846,2.5169,28.1484},
{283.7419,45.1142,2.1027,101.4422},
{255.9304,-277.4901,1.1621,93.9264},
{269.3267,-286.0890,1.1560,171.3017},
{263.4589,-296.7108,1.1559,103.0145},
{258.4813,-301.1730,1.1563,140.2336},
(89.9168,-291.0270,1.1624,346.8134)
};
pawn Код:
public OnGameModeInit()
{
// Human team
AddPlayerClass(7,0,0,0,0, 0, 0, 0, 0, 0, 0); // human
AddPlayerClass(17,0,0,0,0, 0, 0, 0, 0, 0, 0); // human
AddPlayerClass(20,0,0,0,0, 0, 0, 0, 0, 0, 0); // human
AddPlayerClass(23,0,0,0,0, 0, 0, 0, 0, 0, 0); // human
AddPlayerClass(46,0,0,0,0, 0, 0, 0, 0, 0, 0); // human
AddPlayerClass(47,0,0,0,0, 0, 0, 0, 0, 0, 0); // human
AddPlayerClass(48,0,0,0,0, 0, 0, 0, 0, 0, 0); // human
AddPlayerClass(60,0,0,0,0, 0, 0, 0, 0, 0, 0); // human
AddPlayerClass(72,0,0,0,0, 0, 0, 0, 0, 0, 0); // human
AddPlayerClass(101,0,0,0,0, 0, 0, 0, 0, 0, 0); // human
// Zombie team
AddPlayerClass(162,0,0,0,0, 0, 0, 0, 0, 0, 0); // zombie
return 1;
}
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
if(classid <= 9)
{
GameTextForPlayer(playerid, "~g~Human", 1000, 3);
gTeam[playerid] = TEAM_HUMAN;
}
else if(classid >= 10)
{
GameTextForPlayer(playerid, "~r~Zombie", 1000, 3);
gTeam[playerid] = TEAM_ZOMBIE;
}
return 1;
}
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == TEAM_ZOMBIE)
{
new rands = random(sizeof(gZombie));
SetPlayerPos(playerid, gZombie[rands][0], gZombie[rands][1], gZombie[rands][2]);
SetPlayerFacingAngle(playerid, gZombie[rands][3]);
}
else if(gTeam[playerid] == TEAM_HUMAN)
{
new rands = random(sizeof(gHuman));
SetPlayerPos(playerid, gHuman[rands][0], gHuman[rands][1], gHuman[rands][2]);
SetPlayerFacingAngle(playerid, gHuman[rands][3]);
}
return 1;
}