Weird problem.
#1

solved/
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#2

You need to create a separate textdraw for each player, so that they don't interfere with each other.
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#3

What do you mean, i did it already didnt i??

Else could you show me what you mean because i dont really get it :/
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#4

pawn Код:
new Text:Textdraw0[MAX_PLAYERS]
Use it like any other array, each array member has a seperate textdraw (for each player).

Example:

pawn Код:
public OnPlayerSpawn(playerid)
{
    TextDrawShowForPlayer(playerid, Textdraw0[playerid]);
}
Etc.

-Conroy
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#5

Though it needs to be updated every 700ms

oic it will work thanks.
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