Bad Knife Sync
#1

[ame]http://www.youtube.com/watch?v=0rdFCyDcyQk[/ame]
I also apologize for my stoner-like mumbling voice. Just mute the video if you like.

I was testing out a new version of my gamemode and I ran across this. Everyone knows that the sync of knives is bad but I've never actually seen a video showing it, as you can see on the video, Dak has a knife and is standing behind Dak2 with his knife raised. On Dak's screen, the knife is raised, on Dak2's screen, it isn't.

I almost think though, this has to do with the auto-aim that is built into San Andreas (it is complete ass) compared to the typical Mouse/Keyboard setup that doesn't have the auto-aim.

Just thought I'd show clear evidence and see if anything can be done about it, and thanks for your time.
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#2

This happens to me all the time and it's super annoying. Especially on role-play servers.
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#3

you can try this

let me know how it works.
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#4

I think you can fix this bug without respawning the player, now that 0.3 can detect every SA animation forced on player.
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#5

It's not the desync that's the problem.. Sorry I didn't elaborate too well. I meant that the problem was the process of killing. I just woke up (no joke) so I can't explain too well..
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#6

Quote:
Originally Posted by whitetigerswt
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you can try this

let me know how it works.
I did, and it fails, it never fixed any desync when I used it.
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#7

Quote:

I did, and it fails, it never fixed any desync when I used it.

their might be some issues with it in linux as its not working on my server too but works on home host. ill look into it
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#8

This happens a lot and many RP events fail because of this. It happens since I play SA-MP.
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#9

Quote:
Originally Posted by Zack9764
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This happens to me all the time and it's super annoying. Especially on role-play servers.
Especially on DM servers. You can desync player and he can't hit you.
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#10

I gave Kalcor some code to fix this a while ago, hopefully he will do so eventually. He said it wasn't high priority, though.
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