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I've made a basic hospital system for my script, whenever a player is killed he is sent to the hospital where he's released after a minute. (Using a timer).
It works like charm however if you tab out and the time expires before you tab back in you will start falling and you will recieve a smoke. :S
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=> UP
(Seems like no-one have any clue about any of my issues, since my last two posts have 0 replies and 24 views).
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You should post that piece of code, otherwise we can't help you!
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How is a SetPlayerPos() TogglePlayerControllable() relevant? The problem is regarding a special action that tends to appear.
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is the player falling close to the location of this hospital or where he is being re-spawned?
( also is it same virtual world? )