08.01.2011, 20:46
How could I abort this message if the player /kill or suicide?
pawn Код:
new Float:armour;
new Float:health;
new s[60];
new
gun [ 32 ],
name [ MAX_PLAYER_NAME ],
killer [ MAX_PLAYER_NAME ],
string [ 65 + ( MAX_PLAYER_NAME * 2 ) ]
;
GetPlayerName ( playerid, name, MAX_PLAYER_NAME );
GetPlayerName ( killerid, killer, MAX_PLAYER_NAME );
GetPlayerHealth ( killerid, health);
GetPlayerArmour ( killerid, armour);
GetWeaponName ( reason, gun, 32 );
format( string, sizeof ( string ), "* %s has killed %s with a %s. (HP: %0.f) (Arm: %0.f) (Distance: %0.fm)", killer, name, gun, health, armour, GetDistanceBetweenPlayers ( playerid, killerid ));
SendClientMessageToAll ( COLOR_YELLOW, string );
return 1;
}
forward Float:GetDistanceBetweenPlayers(p1,p2);
public Float:GetDistanceBetweenPlayers(p1,p2)
{
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
{
return -1.00;
}
GetPlayerPos(p1,x1,y1,z1);
GetPlayerPos(p2,x2,y2,z2);
return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}