29.09.2009, 10:18
This code is originally made by Peter, as shown in the credits.
I've changed some small bits to make it 0.3 compatible, and here it is.
An example can be found at https://www.serverffs.com/dump/query.php
This works on PHP 5 only, if you have PHP 4 you should just update to PHP 5 which got released 6 years ago.
If you have shared webhosting, tell your provider to update or switch to a modern provider.
Usage:
Actual class (save as samp_query.php):
I've changed some small bits to make it 0.3 compatible, and here it is.
An example can be found at https://www.serverffs.com/dump/query.php
This works on PHP 5 only, if you have PHP 4 you should just update to PHP 5 which got released 6 years ago.
If you have shared webhosting, tell your provider to update or switch to a modern provider.
Usage:
Code:
<?php require "samp_query.php"; $serverIP = "91.121.209.20"; $serverPort = 7777; try { $rQuery = new QueryServer( $serverIP, $serverPort ); $aInformation = $rQuery->GetInfo( ); $aServerRules = $rQuery->GetRules( ); $aBasicPlayer = $rQuery->GetPlayers( ); $aTotalPlayers = $rQuery->GetDetailedPlayers( ); $rQuery->Close( ); } catch (QueryServerException $pError) { echo 'Server is offline'; } if(isset($aInformation) && is_array($aInformation)){ ?> <b>General Information</b> <table width="400"> <tr> <td>Hostname</td> <td><?php echo htmlentities($aInformation['Hostname']); ?></td> </tr> <tr> <td>Gamemode</td> <td><?php echo htmlentities($aInformation['Gamemode']); ?></td> </tr> <tr> <td>Players</td> <td><?php echo $aInformation['Players']; ?> / <?php echo $aInformation['MaxPlayers']; ?></td> </tr> <tr> <td>Map</td> <td><?php echo htmlentities($aInformation['Map']); ?></td> </tr> <tr> <td>Weather</td> <td><?php echo $aServerRules['weather']; ?></td> </tr> <tr> <td>Time</td> <td><?php echo $aServerRules['worldtime']; ?></td> </tr> <tr> <td>Version</td> <td><?php echo $aServerRules['version']; ?></td> </tr> <tr> <td>Password</td> <td><?php echo $aInformation['Password'] ? 'Yes' : 'No'; ?></td> </tr> </table> <br /> <b>Online Players</b> <?php if(!is_array($aTotalPlayers) || count($aTotalPlayers) == 0){ echo '<br /><i>None</i>'; } else { ?> <table width="400"> <tr> <td><b>Player ID</b></td> <td><b>Nickname</b></td> <td><b>Score</b></td> <td><b>Ping</b></td> </tr> <?php foreach($aTotalPlayers AS $id => $value){ ?> <tr> <td><?php echo $value['PlayerID']; ?></td> <td><?php echo htmlentities($value['Nickname']); ?></td> <td><?php echo $value['Score']; ?></td> <td><?php echo $value['Ping']; ?></td> </tr> <?php } echo '</table>'; } } ?>
Code:
<?php /********************************************* * * SA-MP Query Server Version 0.3 * * This class provides you with an easy to use interface to query * your SA-MP 0.2 servers. Usage is simple, but has changed a bit * since the last version, so be sure to check out the examples * that come along with this script. It is updated with some of * the new SA-MP 0.2 query-techniques that can be used. * * Author: Peter Beverloo * peter@dmx-network.com * Ex SA-MP Developer * * Updated: Wouter van Eekelen * wouter.van.eekelen@serverffs.com * SA-MP Betatester *********************************************/ class QueryServer { // Private variables used for the query-ing. private $szServerIP; private $iPort; private $rSocketID; private $bStatus; // The __construct function gets called automatically // by PHP once the class gets initialized. function __construct( $szServerIP, $iPort ) { $this->szServerIP = $this->VerifyAddress( $szServerIP ); $this->iPort = $iPort; if (empty( $this->szServerIP ) || !is_numeric( $iPort )) { throw new QueryServerException( 'Either the ip-address or the port isn\'t filled in correctly.' ); } $this->rSocketID = @fsockopen( 'udp://' . $this->szServerIP, $iPort, $iErrorNo, $szErrorStr, 5 ); if (!$this->rSocketID) { throw new QueryServerException( 'Cannot connect to the server: ' . $szErrorStr ); } socket_set_timeout( $this->rSocketID, 0, 500000 ); $this->bStatus = true; } // The VerifyAddress function verifies the given hostname/ // IP address and returns the actual IP Address. function VerifyAddress( $szServerIP ) { if (ip2long( $szServerIP ) !== false && long2ip( ip2long( $szServerIP ) ) == $szServerIP ) { return $szServerIP; } $szAddress = gethostbyname( $szServerIP ); if ($szAddress == $szServerIP) { return ""; } return $szAddress; } // The SendPacket function sends a packet to the server which // requests information, based on the type of packet send. function SendPacket( $cPacket ) { $szPacket = 'SAMP'; $aIpChunks = explode( '.', $this->szServerIP ); foreach( $aIpChunks as $szChunk ) { $szPacket .= chr( $szChunk ); } $szPacket .= chr( $this->iPort & 0xFF ); $szPacket .= chr( $this->iPort >> 8 & 0xFF ); $szPacket .= $cPacket; return fwrite( $this->rSocketID, $szPacket, strlen( $szPacket ) ); } // The GetPacket() function returns a specific number of bytes // read from the socket. This uses a special way of getting stuff. function GetPacket( $iBytes ) { $iResponse = fread( $this->rSocketID, $iBytes ); if ($iResponse === false) { throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' ); } $iLength = ord( $iResponse ); if ($iLength > 0) return fread( $this->rSocketID, $iLength ); return ""; } // After we're done, the connection needs to be closed using // the Close() function. Otherwise stuff might go wrong. function Close( ) { if ($this->rSocketID !== false) { fclose( $this->rSocketID ); } } // A little function that's needed to properly convert the // four bytes we're recieving to integers to an actual PHP // integer. ord() can't handle value's higher then 255. function toInteger( $szData ) { $iInteger = 0; $iInteger += ( ord( @$szData[ 0 ] ) ); $iInteger += ( ord( @$szData[ 1 ] ) << 8 ); $iInteger += ( ord( @$szData[ 2 ] ) << 16 ); $iInteger += ( ord( @$szData[ 3 ] ) << 24 ); if( $iInteger >= 4294967294 ) $iInteger -= 4294967296; return $iInteger; } // The GetInfo() function returns basic information about the // server, like the hostname, number of players online etc. function GetInfo( ) { if ($this->SendPacket('i') === false) { throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' ); } $szFirstData = fread( $this->rSocketID, 4 ); if (empty( $szFirstData ) || $szFirstData != 'SAMP') { throw new QueryServerException( 'The server at ' . $this->szServerIP . ' is not an SA-MP Server.' ); } // Pop the first seven characters returned. fread( $this->rSocketID, 7 ); return array ( 'Password' => ord( fread( $this->rSocketID, 1 ) ), 'Players' => $this->toInteger( fread( $this->rSocketID, 2 ) ), 'MaxPlayers' => $this->toInteger( fread( $this->rSocketID, 2 ) ), 'Hostname' => $this->GetPacket( 4 ), 'Gamemode' => $this->GetPacket( 4 ), 'Map' => $this->GetPacket( 4 ) ); } // The GetRules() function returns the rules which are set // on the server, e.g. the gravity, version etcetera. function GetRules( ) { if ($this->SendPacket('r') === false) { throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' ); } // Pop the first 11 bytes from the response; fread( $this->rSocketID, 11 ); $iRuleCount = ord( fread( $this->rSocketID, 2 ) ); $aReturnArray = array( ); for( $i = 0; $i < $iRuleCount; $i ++ ) { $szRuleName = $this->GetPacket( 1 ); $aReturnArray[ $szRuleName ] = $this->GetPacket( 1 ); } return $aReturnArray; } // The GetPlayers() function is pretty much simelar to the // detailed function, but faster and contains less information. function GetPlayers( ) { if ($this->SendPacket('c') === false) { throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' ); } // Again, pop the first eleven bytes send; fread( $this->rSocketID, 11 ); $iPlayerCount = ord( fread( $this->rSocketID, 2 ) ); $aReturnArray = array( ); for( $i = 0; $i < $iPlayerCount; $i ++ ) { $aReturnArray[ ] = array ( 'Nickname' => $this->GetPacket( 1 ), 'Score' => $this->toInteger( fread( $this->rSocketID, 4 ) ) ); } return $aReturnArray; } // The GetDetailedPlayers() function returns the player list, // but in a detailed form inclusing the score and the ping. function GetDetailedPlayers( ) { if ($this->SendPacket('d') === false) { throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' ); } // Skip the first 11 bytes of the response; fread( $this->rSocketID, 11 ); $iPlayerCount = ord( fread( $this->rSocketID, 2 ) ); $aReturnArray = array( ); for( $i = 0; $i < $iPlayerCount; $i ++ ) { $aReturnArray[ ] = array( 'PlayerID' => $this->toInteger( fread( $this->rSocketID, 1 ) ), 'Nickname' => $this->GetPacket( 1 ), 'Score' => $this->toInteger( fread( $this->rSocketID, 4 ) ), 'Ping' => $this->toInteger( fread( $this->rSocketID, 4 ) ) ); } return $aReturnArray; } function RCON($rcon, $command) { echo 'Password '.$rcon.' with '.$command; if ($this->SendPacket('x '.$rcon.' '.$command) === false) { throw new QueryServerException( 'Connection to ' . $this->szServerIP . ' failed or has dropped.' ); } // Pop the first 11 bytes from the response; $aReturnArray = fread( $this->rSocketID, 11 ); echo fread( $this->rSocketID, 11 ); return $aReturnArray; } } /********************************************* * * The QueryServerException is used to throw errors when querying * a specific server. That way we force the user to use proper * error-handling, and preferably even a try-/catch statement. * **********************************************/ class QueryServerException extends Exception { // The actual error message is stored in this variable. private $szMessage; // Again, the __construct function gets called as soon // as the exception is being thrown, in here we copy the message. function __construct( $szMessage ) { $this->szMessage = $szMessage; } // In order to read the exception being thrown, we have // a .NET-like toString() function, which returns the message. function toString( ) { return $this->szMessage; } } ?>