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		Has anyone figured out what the fix is to this? I am getting the issue, have recompiled using the new release from incognito, but am still receiving the message stating they are not the same file versions. I am at a loss at this point. When I run my server offline, everything works fine even with the error message. However, when I upload the streamer to my host, the streamer will not load. Any help is greatly appreciated.
	
	
	
	
		
	
 
 
	
	
	
		
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		What error does streamer throw at you..?
	
	
	
	
		
	
 
 
	
	
	
		
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		The memory is corrupted and it isn't reading good (the line and error are displayed wrong). I got errors like that few days ago, the mistakes are really tricky to be found. In my case the problem was that I used "#if !defined" for some stocks (I still don't understand why it wasn't working, but, well, now I removed that part of code and it's working). But that was just my case, yours may be diferent, so try to remember what you were doing last, before it was giving this run time error.
	
	
	
	
		
	
 
 
	
	
	
		
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		I still don't understand how I am suppose to fix this. Incognito, any thoughts bro?
	
	
	
	
		
	
 
 
	
	
	
		
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		Sometimes when create new 3d textlabel the last one disappears.
	
	
	
	
		
	
 
 
	
	
	
		
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		I've got a problem. Objects won't appear in the class selection. I've tried so many things like Streamer_Update, Streamer_UpdateEx or setting the player's position again but nothing worked yet. The objects will only appear when the objects were streamed in before the class selection.
Sometimes they will show up for like 500ms. It works fine with CreateObject.
Tried it with the latest and older veresions of the plugin.
	
	
	
	
		
	
 
 
	
	
	
		
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		Hi.
Can we use OnPlayerShootDynamicObject to prohibit player damaging the object?
	
	
	
	
		
	
 
 
	
	
	
		
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		Could somebody write code of how could i mix up  native PrintAmxBacktrace();
native PrintNativeBacktrace(); with  Streamer_OnPluginError(error[]) ?
	
	
	
	
		
	
 
 
	
	
	
		
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		Dynamic map icons should really be streamed on a 2D basis. I currently have to use a stream distance of 2000 so that they show for players who are flying high above the ground. Ideally I'd like to use a stream distance of 300 but because they're streamed on a 3D basis I can't do that. Great work else round though.