Suggestions for future SA:MP updates
#81

64 bit server

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#82

Quote:
Originally Posted by stormchaser206
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I like these:
pawn Code:
native RestartServer //Restart the Server
native StartLocalSAMPServer(port) //Start Local SAMP Server
native RespawnPlayer(playerid) //Respawn The Player
native KickEx(playerid, "Reason here") //Kick a player with a custom reason
native KillPlayer(playerid) //Kill the player, usefull for a /kill command
native CreateCommand(command,params here) //An Easier way for creating commands
FAIL!
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#83

Meybe

Code:
SetVechicleDamage
You can set a damage to vechicle ( punctured tire, burning engine etc. )
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#84

Quote:
Originally Posted by BosteQ
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Meybe

Code:
SetVechicleDamage
You can set a damage to vechicle ( punctured tire, burning engine etc. )
This already exists, and has since probably the start of SA:MP >.>
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#85

Well I don't know if this has been suggested before, probably it has: OnPlayerPause and OnPlayerUnpause callbacks, and an IsPlayerPaused function.
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#86

Quote:
Originally Posted by Lincoln.C
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The same thing, when you type /quit or /q into the Chat as function like:

QuitPlayerGame(playerid);

Kick(playerid);
I think is good enough...
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#87

Maybe function:

pawn Код:
native HideAllTextDraws(bool:toggle);//including all textdraws which are using on server to hide with this function
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#88

i suggest to add some other vehicle tuning object like hood vent like that and new spoilers and side skirts,

and some new parameters in AttachObjectToVehicle

Код:
AttachObjectToVehicle(objectid, vehicleid, x, y, z, rotx, roty, rotz, scale:x, scale:y, scale:z);
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#89

Not sure if anybody said it before but:

Implement a hitdetection and make shooting synced.
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#90

A way to search for servers by server name.
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#91

Quote:
Originally Posted by EnzoMortelli
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Not sure if anybody said it before but:

Implement a hitdetection and make shooting synced.
To detect hits you already have OnPlayerTakeDamage.
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#92

I don't think this has been suggested before. I think it's a dang good suggestion for new models... You know how police vehicles have bumpers to be able to ram vehicles without damaging the body of the car? Yeah, that. That'd be so freaking sweet.
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#93

Change
pawn Код:
native ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]);
into
pawn Код:
native ShowPlayerDialog(playerid, dialogid, style, caption[], info[], buttons[]);
In this way, to create a one button we typing:
Quote:

ShowPlayerDialog(playerid, dialogid, style, caption[], info[], "Close");

To add one more button:
Quote:

ShowPlayerDialog(playerid, dialogid, style, caption[], info[], "Okey\nClose");

or
Quote:

ShowPlayerDialog(playerid, dialogid, style, caption[], info[], "Yes\nNo\nI don't know");

to create three buttons.

\n in this way separates the buttons. In one row could be for example 4 buttons. If the buttons will be more then they are moved to the row below.

+ add colour embedding to buttons like there: https://sampwiki.blast.hk/wiki/Colour_Embedding

And, if this will be changed, the public OnDialogResponse will be return from "response" something like listitem:
first button - 0
second - 1
third - 2
fourth - 3
et cetera
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#94

In my opinion this should be stickied so people don't make new topics to suggest things for future updates.
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#95

How about attaching attachedobject = INVALID_OBJECT_ID to Attach3DTextLabel so it can stay synced with moving objects huh?
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#96

Something like this:

pawn Код:
OnVehicleTakeDamage(vehicleid, issuerid, Float:amount, weaponid);
Useful for roleplay servers, like when a mechanic is holding a wrench and it's hitting the car, the car will heal etc. Also this can make admin vehicles immune to damage and so on.
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#97

Quote:
Originally Posted by Dan.
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like when a mechanic is holding a wrench and it's hitting the car, the car will heal etc.
Last time I hit a car with a wrench it just dented it...
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#98

Quote:
Originally Posted by [HLF]Southclaw
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Last time I hit a car with a wrench it just dented it...
Lmao..
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#99

Quote:
Originally Posted by [HLF]Southclaw
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Last time I hit a car with a wrench it just dented it...
Yup thats more like RP than hitting for HP xD
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Ofcourse it is
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