Posts: 70
Threads: 1
Joined: May 2017
Smelling a VB.NET Here!
Anyways, The program is running well on my PC and I am getting the view of the objects and skins but.
Some objects and skins I can't see, I just load the TXD, DFF. and still can't see it!
Don't say that the TXD file is corrupted or something, I already have this TXD and DFF in my game and working well.
Posts: 102
Threads: 7
Joined: Apr 2007
Reputation:
0
The RW section ID for the collision in the DFFs is meant to be 0x0253F2FF, right? On gtamodding it says collision sections use 0x0253F2FA but this conflicts with what kdff generates.
Posts: 102
Threads: 7
Joined: Apr 2007
Reputation:
0
That answers all my questions preemptively. Thanks!
Posts: 1,208
Threads: 36
Joined: Apr 2015
how to fix make col error 2 ?
Posts: 35
Threads: 3
Joined: May 2017
Reputation:
0
Try to import .dff to blender and export, then it should work
Posts: 1,208
Threads: 36
Joined: Apr 2015
Quote:
Originally Posted by DleyDeR
Try to import .dff to blender and export, then it should work
|
still the same problem.
Posts: 35
Threads: 3
Joined: May 2017
Reputation:
0
Put here .dff and .txd files. Or send in PM
Posts: 3,138
Threads: 71
Joined: May 2008
Reputation:
0
Soft tell me about Error 7 when I attaching col to dff. Why? Sophisticated geometry of dff? And when I add col to custom.img, object added by server (not custom.img) not use this collision. Why?
Posts: 2
Threads: 0
Joined: Nov 2017
Reputation:
0
Why I Can't Make Col?? I Have Inserted dff & txd Files ..
Posts: 44
Threads: 1
Joined: Apr 2012
Reputation:
0
Append col to dff error: 7
problem
who knows the reason?
Posts: 1,648
Threads: 482
Joined: Jun 2010
Been trying for hours and hours to use this, but an issue seems to be with the Make Col Error 2.
Seen a few reports, I've inserted a .dff and a relative .txd file and I'm still getting that error.
Any assistance would be appreciated.
More info:
https://sampforum.blast.hk/showthread.php?tid=645862
Posts: 1,648
Threads: 482
Joined: Jun 2010
Every item I opened it with KDFF it seemed to have multiple geometries.
The thing is when I put them in blender then back into KDFF it seems to work perfectly.
I used the convdff to convert from ps2 format to SA format.
But I wonder what this actually does if I still get multiple geometries.
Posts: 106
Threads: 5
Joined: Oct 2017
Reputation:
0
Oh thanks for the tutorial kalcor i love u <3
Posts: 1,180
Threads: 55
Joined: Apr 2005
Reputation:
0
kdff gui can display both day and night vertex colours. Why don't you show screenshots from there? It's very difficult to tell anything from your in game screenshots.