SA-MP Gamemodes with PHP
#41

Okay, it is really simply to understand
Thanks for the information
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#42

I'm getting a lot of "Entry Point Not Found" on almost all PHP modules installed in my computer. What should I do?

Got it: Replaced the php5 from my installation to server folder's.
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#43

that's cool - i thought when i didn't remeber what PHP is. If you are chuck norris how will you compile your gamemode when he is written on PHP ?
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#44

so it's unusiful. For example: i need to write ( fastly ) a gamemode, and i do it with this plugin. Go to server -> full of errors = delete samphp plugin and write gamemode in Pawno or sublimeText 2
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#45

Quote:
Originally Posted by carloLT
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so it's unusiful. For example: i need to write ( fastly ) a gamemode, and i do it with this plugin. Go to server -> full of errors = delete samphp plugin and write gamemode in Pawno or sublimeText 2
The errors will appear when you open the server.

on - You said we can use pdo,mysql ? Well i can't,nor mysql.(undefined function for mysql,and class for pdo)
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#46

It's a great effort, but I solely believe PHP belongs to a web development side other than standard win app development (just my opinion).
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#47

Quote:
Originally Posted by InfiniTy.
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The errors will appear when you open the server.

on - You said we can use pdo,mysql ? Well i can't,nor mysql.(undefined function for mysql,and class for pdo)
InfiniTy, you need to load the required PHP modules/extensions, I managed to do it using the dl() function.

Just keep in mind you'll probably need to replace the PHP executable too.
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#48

Quote:
Originally Posted by Lorenc_
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It's a great effort, but I solely believe PHP belongs to a web development side other than standard win app development (just my opinion).
That is understandable. In the other hand, any interpreted language, like PHP, would fit pretty well into SA-MP scripting, improving the code readability and development speed. However, I don't believe those benchmarks will end well.
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#49

Have just tried it. Unfortunately it does not work.
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#50

Quote:
Originally Posted by Phцnix
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Have just tried it. Unfortunately it does not work.
Could you send me the code of the textdraw over PM? i will be glad to help you out with it.
Thanks!
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#51

OS: Windows 8 x86
Error: Fatal error: Call to undefined function mysql_connect() in E:\***\php\gamemode.php on line 9
$db = mysql_connect('localhost', 'root', '');
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#52

Couple of things. I found this by looking for a thing for the dialogs from ******. (Grats to ******)
As soon as I saw the title I just about shit myself.
I opened the page and what did I see? Amazing things that only gods should be able to see, Needless to say, I was a step closer to shitting myself.

This is amazing. Nothing more. Just an amazing (made for the gods, clearly) piece of work. I commend you!
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#53

Wow, this is pretty awesome! Cool how now we can script in PAWN, C++ and PHP 'cause of the awesome people in this community!
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#54

The SA:MP 0.3z RC has been released. Is there a chance that you will update this plugin to a final version of a SA-MP 0.3z?
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#55

Put please php.dll version with MySQL, please
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#56

I tried to make something difference like this, although it's HTML. I didn't really succeed but is anyone actually interrested in this? I will give it a try then.

Код HTML:
<ongamemodeinit>
    <print>Print("text");</print>
    <settimer>
         <time>5000</time>
         <repeat>true</repeat
    </settimer>
</ongamemodeinit>

<onplayerconnect>
    <SendClientMessage>
        <target>playerid</target>
        <color>COLOR_WHITE</color>
        <text>You have joined.</text>
    </SendClientMessage>
</onplayerconnect>
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#57

Quote:
Originally Posted by [WA]iRonan
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I tried to make something difference like this, although it's HTML. I didn't really succeed but is anyone actually interrested in this? I will give it a try then.

Код HTML:
<ongamemodeinit>
    <print>Print("text");</print>
    <settimer>
         <time>5000</time>
         <repeat>true</repeat
    </settimer>
</ongamemodeinit>

<onplayerconnect>
    <SendClientMessage>
        <target>playerid</target>
        <color>COLOR_WHITE</color>
        <text>You have joined.</text>
    </SendClientMessage>
</onplayerconnect>
There is a big downside in using that to create scripts, which is that you will end up using tons of lines because each parameter in a function is going to require another line (unless you write them all at one line).
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#58

Quote:
Originally Posted by Walnut
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There is a big downside in using that to create scripts, which is that you will end up using tons of lines because each parameter in a function is going to require another line (unless you write them all at one line).
There is although I never reach the max lines (600000 lines?) and you should be able to reach 6000 lines when you use the normal pawn lines (1000)
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#59

lapayo, do you have plans to update this to the latest version once it's out of RC?
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#60

Amazing..

itґs fast?
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