23.10.2014, 20:07
[Plugin] YSF - kurta999's version
23.10.2014, 20:35
23.10.2014, 21:12
How common does the OnPlayerStatsAndWeaponsUpdate() call?
Can you explain a little more about it?
Can you explain a little more about it?
23.10.2014, 21:17
Thanks kurta for this plugin
24.10.2014, 05:13
Quote:
Would be cool a callback that is called every the packet that server sends to clients.
And some natives to manipulate the packets like FM_AddToFullPack in AmxModx. Usage exemple: Use a single NPC in more shops. (Make that NPC visible(per player) in more positions. Ex: Me see the npc in LS you see in LV.). It will be cool if is possible. EDIT: Here is a description for AddToFullPack to understand batter: |
04.11.2014, 15:47
Hi.
I'd like to know if it's possible to toggle the ability of an "armored" vehicle (tank, hydra, hunter I think I mentionned them all) to fire rockets ? I read about the "rocket pool" here : http://www.gtamodding.com/?title=Memory_Addresses_(SA) (and that also answered my question about "why those the slots 18, 19, and 20" aren't usable) but I know nothing about memory hacking.
I'd like to know if it's possible to toggle the ability of an "armored" vehicle (tank, hydra, hunter I think I mentionned them all) to fire rockets ? I read about the "rocket pool" here : http://www.gtamodding.com/?title=Memory_Addresses_(SA) (and that also answered my question about "why those the slots 18, 19, and 20" aren't usable) but I know nothing about memory hacking.
04.11.2014, 17:37
Quote:
Hi.
I'd like to know if it's possible to toggle the ability of an "armored" vehicle (tank, hydra, hunter I think I mentionned them all) to fire rockets ? I read about the "rocket pool" here : http://www.gtamodding.com/?title=Memory_Addresses_(SA) (and that also answered my question about "why those the slots 18, 19, and 20" aren't usable) but I know nothing about memory hacking. |
05.11.2014, 02:54
05.11.2014, 02:58
You could kind of do something like that with what I mentioned a few pages back, but never got a response.
The ability to read/write raw packets before they're sent, I think, would be the ultimate form of control for the server!
Quote:
Can you add a way to disable a certain key from being synced to other clients. Like, you can return 0; in OnPlayerUpdate to make the update not sync at all. (and if you return 0; enough times in OnPlayerUpdate then it will show that hourglass icon like they're paused.) I still want the update to send, but I want to modify the keys before it sends to the rest of the players. (which could desync things like, firing from the rustler as you hold down the fire key without them showing as paused.) Basically, I want to modify packets.
|
05.11.2014, 05:27
Quote:
Would be cool a callback that is called every the packet that server sends to clients.
And some natives to manipulate the packets like FM_AddToFullPack in AmxModx. Usage exemple: Use a single NPC in more shops. (Make that NPC visible(per player) in more positions. Ex: Me see the npc in LS you see in LV.). It will be cool if is possible. EDIT: Here is a description for AddToFullPack to understand batter: |
05.11.2014, 07:34
Quote:
You could kind of do something like that with what I mentioned a few pages back, but never got a response.
The ability to read/write raw packets before they're sent, I think, would be the ultimate form of control for the server! |
R10 now look's like okey in evey way, i'will release it in this week.
05.11.2014, 11:55
Would be cool if you would include a fix which increases the accuracy of timers.
And if it's possible, new attaching functions:
And if it's possible, new attaching functions:
Code:
native AttachVehicleToObject(vehicleid,objectid, Float: offsetX, Float: offsetY, Float:offsetZ, Float: rotX, Float: rotY, Float: rotZ); native AttachVehicleToVehicle(vehicleid,vehicleid2, Float: offsetX, Float: offsetY, Float:offsetZ, Float: rotX, Float: rotY, Float: rotZ,bool: isMovable); (isMoveable == if the second vehicle acts like a trailer or just like an attached object)
05.11.2014, 14:47
Attaching a Vehicle to an Object ? What would be the point ?
05.11.2014, 15:07
For example for a ferry or if you just want that the vehicle follows an object / sticks to it. Would really need that function for my server but I don't know if it's possible via a plugin.
05.11.2014, 22:26
Quote:
Would be cool if you would include a fix which increases the accuracy of timers.
And if it's possible, new attaching functions: Code:
native AttachVehicleToObject(vehicleid,objectid, Float: offsetX, Float: offsetY, Float:offsetZ, Float: rotX, Float: rotY, Float: rotZ); native AttachVehicleToVehicle(vehicleid,vehicleid2, Float: offsetX, Float: offsetY, Float:offsetZ, Float: rotX, Float: rotY, Float: rotZ,bool: isMovable); (isMoveable == if the second vehicle acts like a trailer or just like an attached object) |
06.11.2014, 09:20
Why ? This could be very useful for many people including me.
Example:
You could make a system for the packer so that all vehicle stay on the packer.
OR
I'm sure you know some ferry systems with moving objects. But the vehicles often won't stay on the object. With this function you could make them glue on the object.
But like I said I don't even know if it's possible to make that function.
Example:
You could make a system for the packer so that all vehicle stay on the packer.
OR
I'm sure you know some ferry systems with moving objects. But the vehicles often won't stay on the object. With this function you could make them glue on the object.
But like I said I don't even know if it's possible to make that function.
06.11.2014, 09:54
In future, i'll try something with this to modifing packets to "glue" vehicle with given offset for given vehicle id.
06.11.2014, 10:01
(
Last edited by Oskaar1994; 07/11/2014 at 04:13 PM.
)
Great ! But please not like SAMP's attaching system that you can't tow a vehicle with a driver.
Same would be cool for Checkpoints:
*edit*
Another suggestion:
Same would be cool for Checkpoints:
Code:
native AttachCheckpointToObject(cpID,objectid, Float: offsetX, Float: offsetY, Float:offsetZ, Float: rotX, Float: rotY, Float: rotZ); native AttachCheckpointToVehicle(cpID,vehicleid, Float: offsetX, Float: offsetY, Float:offsetZ, Float: rotX, Float: rotY, Float: rotZ); native AttachRaceCheckpointToObject(raceCheckpointType,cpID,objectid, Float: offsetX, Float: offsetY, Float:offsetZ, Float: rotX, Float: rotY, Float: rotZ,bool: isMovable); native AttachRaceCheckpointToVehicle(raceCheckpointType,cpID,vehicleid, Float: offsetX, Float: offsetY, Float:offsetZ, Float: rotX, Float: rotY, Float: rotZ,bool: isMovable);
Another suggestion:
Code:
native TogglePlayerChat(playerid, bool: toggle);
09.11.2014, 11:40
Plugin YSF Load Failed!
Windows 7 64 bit Home Premium
Server Version 0.3z
Visual C++ Redistributable 2012 Update 4 x86.: Installed
Windows 7 64 bit Home Premium
Server Version 0.3z
Visual C++ Redistributable 2012 Update 4 x86.: Installed
PHP код:
----------
Loaded log file: "server_log.txt".
----------
SA-MP Dedicated Server
----------------------
v0.3z, (C)2005-2014 SA-MP Team
Server Plugins
--------------
Loading plugin: YSF
Failed.
Loading plugin: sscanf
===============================
sscanf plugin loaded.
(c) 2009 Alex "******" Cole
0.3d-R2 500 Players "dnee"
===============================
Loaded.
Loading plugin: TDE
TDEditor Plugin loaded, thank you for using.
Loaded.
Loading plugin: nativechecker
Loaded.
Loaded 3 plugins.
Started server on port: 7777, with maxplayers: 1 lanmode is ON.
Filterscripts
---------------
Loading filterscript 'TDE.amx'...
Error: Function not registered: 'YSF_AddPlayer'
Error: Function not registered: 'YSF_RemovePlayer'
Error: Function not registered: 'YSF_StreamIn'
Error: Function not registered: 'YSF_StreamOut'
Error: Function not registered: 'TextDrawGetPos'
Error: Function not registered: 'TextDrawSetPos'
Error: Function not registered: 'TextDrawGetFont'
Error: Function not registered: 'TextDrawIsBox'
Error: Function not registered: 'TextDrawGetAlignment'
Error: Function not registered: 'TextDrawIsProportional'
Error: Function not registered: 'IsPlayerPaused'
Error: Function not registered: 'TextDrawGetFontSize'
Loaded 1 filterscripts.
AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()
----------------------------------
Bare Script
----------------------------------
Number of vehicle models: 0
11.11.2014, 19:41
When YSF R10 will be released? D:
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