13.02.2009, 23:04
no problem i hope you like it
Originally Posted by znake
If this Gamemode had the "i" icon and you enter automaticly then I would use it.
|
blabla = CreatePickup(); // now run to OnPlayerPickupPickup Public OnPlayerPickupPickup // Add the defined pickup here and do with it what you like if(pickup == blabla) { SetPlayerPos(playerid,x,y,z); }
Originally Posted by simon123
Nice work!!
|
Originally Posted by Worst
Where is bank?, same place as city hall? If its there, what i seen on info marker, u cant enter it, u enters city hall.. Uhm Hm Uhm
|
Originally Posted by rlarltn23
I live in Korea So megaupload, rapidshare will not download, please upload it to sendspace :'( :'( :'(
I'm Korean WBC is good! ( S O R R Y ) |
Originally Posted by Snipes
sry im from germany
hi how can i make my admin level higer NICE GM |
if(strcmp(cmd, "/invite", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]"); return 1; } new para1; new ftext[20]; para1 = ReturnUser(tmp); if (PlayerInfo[playerid][pLeader] >= 1 || PlayerInfo[playerid][pRank] >= 5)//Here, this should work { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0) { if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 71; SetPlayerSkin(para1, 71); } else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); } else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "National Guard"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); } else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Firemen/Ambulance"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); } else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Surenos"; ChosenSkin[para1] = 116; SetPlayerSkin(para1, 116); } else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "TheCrimisons"; ChosenSkin[para1] = 125; SetPlayerSkin(para1, 125); } else if(PlayerInfo[playerid][pLeader] == 7) { return 1; } else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 249; SetPlayerSkin(para1, 249); } else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "ABC Studio"; ChosenSkin[para1] = 148; SetPlayerSkin(para1, 148); } //else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); } //else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "School Instructors"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); } else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yamaguchi"; ChosenSkin[para1] = 169; SetPlayerSkin(para1, 169); } else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 15; gTeam[para1] = 15; ftext = "Chornaya Bratva"; ChosenSkin[para1] = 258; SetPlayerSkin(para1, 258); } else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Top Shottas"; ChosenSkin[para1] = 143; SetPlayerSkin(para1, 143); } else if(PlayerInfo[playerid][pLeader] == 17) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "VatosLocos"; ChosenSkin[para1] = 108; SetPlayerSkin(para1, 108); } else { return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader]; PlayerInfo[para1][pRank] = 1; printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext); format(string, sizeof(string), " You have Joined the %s, you were invited by Leader %s", ftext, sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), " You have Invited %s to join the %s.", giveplayer,ftext); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); SetPlayerInterior(para1,0); new rand = random(sizeof(gInviteSpawns)); SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]); SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]); SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); TogglePlayerControllable(para1, 0); SelectChar[para1] = 255; SelectCharID[para1] = PlayerInfo[para1][pMember]; SelectCharPlace[para1] = 1; PlayerInfo[para1][pModel] = ChosenSkin[para1]; PlayerInfo[para1][pChar] = ChosenSkin[para1]; gTeam[para1] = 12; PlayerInfo[para1][pTeam] = 12; SendClientMessage(para1, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use."); SendClientMessage(para1, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'."); } else { SendClientMessage(playerid, COLOR_GREY, " That player is currently Wanted / a Different Team / or already a Family Member."); return 1; } } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " You are not authorized to use that command(leaders only)!"); } } return 1; }