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No estб mal pero bueno aъn le queda mucho que avanzar.
Posts: 1,779
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Joined: Oct 2010
Saliу RC5 tras medio mes, al fin.
Posts: 36
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Actualizalo, ya que salio el RC5.
Posts: 689
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Calmados, que uno no es mбquina. Ahora empiezo a editar.
Posts: 787
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Bonita la nueva versiуn, tanto, que se me congela el SA-MP Browser...
їA alguien mбs le pasa esto?
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Actualizado, perdуn por la demora he estado ocupado estos dнas.
Intentй hacer mi mejor esfuerzo traduciendo la informaciуn.
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Salio la RC5
Updates:
SA-MP 0.3z RC5-2 Client update
- Fixed: Player with the highest player ID was not sending any unoccupied vehicle updates.
SA-MP 0.3z RC5 Client/Server update
- Fixed range check error in the server browser if you added an erroneous port (like 77777).
- Some internal optimisation in the client should improve performance.
- Fixed problem where PVars were not accessible in OnPlayerDisconnect during a gamemode restart.
- Added pawn native GetServerTickRate() to return the current tickrate (like FPS) of the server.
- Fixed problem with 3DText/NameTag LoS tests on server objects.
- Changes to the behaviour and parameters of OnUnoccupiedVehicleUpdate.
In previous server versions, clients could send updates about vehicles that aren't being controlled/driven by other players,
although the server had no ability to cancel these updates. The script will now be notified about such updates before the
vehicle is updated internally. GetVehiclePos would return the existing position, not the updated position. Newly added parameters
describe the player's requested update position. The script can now return 0 to cancel the update or return 1 to allow the update through.
All scripts using OnUnoccupiedVehicleUpdate will need to be updated and recompiled for 0.3z.
pawn Cуdigo:
forward OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z);
- server.cfg option 'lagcompmode'
The server.cfg option 'shotcompmode' was replaced with 'lagcompmode' as it will be used for other lag compensation settings in future SA-MP versions.
Cita:
lagcompmode 0 ; lag compensation is disabled
lagcompmode 1 ; (default) lag compensation is enabled
lagcompmode 2 ; lag compensation enabled, position only.
- The server browser will now show a 'lagcomp' setting in the rules window.
- When lag compensation is disabled, legacy shot mode will now function exactly as it did in previous SA-MP versions (no calls to OnPlayerWeaponShot etc).