[Include] pBoom (0.3d RC5-3+) *18/Oct/2011*
#21

Kye has introduced changing the texture through TextDrawSetString in 0.3d RC6. This will become very useful for this script, I assume (in _pBoom_Player_Timer).

I suggest you to use the switch statement in that timer. It is faster and better!
Reply
#22

@AndreT: I use the switch statement in the next update. BUt what did you mean with your first 2 Sentences?
Reply
#23

You're really good, and fast.
Good job, yes.
10/5 Haha... xD
Reply
#24

@irinel1996: Thanks. One question:
Quote:

10 maximum points / 5 given points or
10 given poinits / 5 maximum points (exceed the limit)

Reply
#25

very good job
Reply
#26

@nacho_gb1: Thanks.
Reply
#27

Can i have that skin too ? Its awesome .!
Reply
#28

You do great includes men, thanks
Reply
#29

Nice! Great ideia
Reply
#30

Thanks all, updates&support currently stopped - not enough time for this projects.
Reply


Forum Jump:


Users browsing this thread: 8 Guest(s)