[Tutorial] How to use SetPlayerAttachedObject [Beginners]
#21

Very useful. Thanks!
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#22

Quote:
Originally Posted by Shockey HD
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Very useful. Thanks!
Thanks
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#23

Well done Gameover, Good explained!
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#24

Quote:
Originally Posted by Davz*|*Criss
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Well done Gameover, Good explained!
Yep, thanks.
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#25

Cool man i love this tutorial
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#26

Your strcmp based command still has problems.
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#27

Quote:
Originally Posted by [NoV]LaZ
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Your strcmp based command still has problems.
Well, works fine for me.
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#28

Nice tutorial ... :P
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#29

Quote:
Originally Posted by G4M3Ov3r
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Well, works fine for me.
Now after you've edited it. It had a missing bracket, not good for newbies to learn from.
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#30

Quote:
Originally Posted by costel_nistor96
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Nice tutorial ... :P
Thanks

Quote:
Originally Posted by [NoV]LaZ
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Now after you've edited it. It had a missing bracket, not good for newbies to learn from.
No it doesn't, why don't you copy it and try using it in your .pwn and see for yourself.
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#31

Quote:
Originally Posted by Kitten
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Nice tut , useful for newbies.
it's not usefull for newbies , he have'nt explaint anything , where the object will spawn ? how to set positions for all skins ? as their bones are'nt equal.
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#32

nice!
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#33

Quote:
Originally Posted by Kitten
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Nice tut , useful for newbies.
it's not usefull for newbies , he have'nt explaint anything , where the object will spawn ? how to set positions for all skins ? as their bones are'nt equal.
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#34

Quote:
Originally Posted by Alvin007
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it's not usefull for newbies , he have'nt explaint anything , where the object will spawn ? how to set positions for all skins ? as their bones are'nt equal.
Read it again ^^, and don't post useless shit, without reading, skins has nothing to do, and i believe i said what Bones are.
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#35

i use it like

COMMAND:glass(playerid, params[])//glass red
{
new glass;
new Float:X, Float:Y, Float:Z;
new Float:rX, Float:rY, Float:rZ;
GetPlayerPos(playerid, X, Y, Z);
glass = CreateObject(19006, X, Y, Z, rX, rY, rZ, 60);
AttachObjectToPlayer(glass, playerid, 0.0, 0.0, 0.85, 0.0, 0.0, 90.0);
SetPlayerAttachedObject(playerid, 1, glass, 2);
return 1;
}
doesnt work

and if i use it like

COMMAND:glass(playerid, params[])//glass red
{
new glass;
new Float:X, Float:Y, Float:Z;
new Float:rX, Float:rY, Float:rZ;
GetPlayerPos(playerid, X, Y, Z);
glass = CreateObject(19006, X, Y, Z, rX, rY, rZ, 60);
SetPlayerAttachedObject(playerid, 1, glass, 2);
return 1;
}
doesnt work too


please help me

thx
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#36

i found, dont need reply for me ^^
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#37

Nice tut man!
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#38

Thanks.
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#39

Love it :P
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#40

Nicely done,il use it when il script holding objects
but PLEASE add this,so i wont have to look for WIKIPEDIA!!
Код:
-- This is from the SA-MP wikia.

0 - Not usable (will crash the client)

1 - Spine

2 - Head

3 - Left upper arm

4 - Right upper arm

5 - Left hand

6 - Right hand

7 - Left thigh

8 - Right thigh

9 - Left foot

10 - Right foot

11 - Right calf

12 - Left calf

13 - Left forearm

14 - Right forearm

15 - Left clavicle

16 - Right clavicle

17 - Neck

18 - Jaw
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