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haha redownload there were a few bugs in that last update - uploaded the wrong version of the file lol :S
incidentally lvdm normal version now compiles to 3.5MB - so im afraid we are back to large AMX filesizes - the good news is that its not a process or timer thing - i had to add about 1000000 variables to get the overall setvehicleparamsforplayer working lol
Hope it all works ok together...we can only hope lol...ENJOY!!!
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nice, but will this be compatible with the vehicle saving functions from your freeroam world gamemode?
Thank You,
Allan(MoNeYPiMp)
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yes pimp it should be but it will need seriously tweaked as the system will need to be fully integrated
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I may have some time this weekend to get that done but no promises lol :S
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Yep well, this is still buggy as hell, spawns 10 million cars after sometime (yes, more than 10 minutes).
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what with GetVehiclePos i see that only the SetVehiclePos is on..
i need the Get one.
is it in progress or somthing?
*** other question..
How can i disable the AbandonedVehicle System? (that vehicle will not go back to the place they spawn after somtime..)
thanks.
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You should make a sort of model tracker- if the next model will add one too many so the client crashes, skip it and post an error message?
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it already does that but if u check the code the limit is 68 - thats a good limit for like normal cars but if u have a few more unique's in there then the limit would drop to around 60 models i imagine - I've been looking at a way to make a variable model limit based on each model's memory usage and the max that sa can use at any one time but the problems is working out the numbers and creating a system to manage that :S
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I tried lowering it to 50, and it still crashes -.-'
So I'd say you might want to look at that code again.
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Working nicely.. but always if ill put more 100-200 vehicles it will show me some of the part of that not all the vehicles..
wtf?
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robhol make sure its nothing in ur own script because unless u spawn all of the models at once theres no way it shud be crashing - by this i mean if u have over 65 models withing a 300m radius of you then yes this is a possibillity but unless u have over 65 models withing 300m of you then its not the model count :P - also if u have modified any of the defines at the top certain factors may be influenced and game might crash - its rather finely tuned as it is right now
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I seem to have fixed it now. This is probably because I went nuts with a program I made and substituted vehicle types until I had like, 40 different types, and because I deleted car maps for entire LS. Gotta redo it. -.-'
Anyways, something else I noticed is that vehicles don't respawn unless they're "dead"- why not? :P I placed all the callbacks I was told to in the readme.