23.07.2010, 11:45
nice tut thanks again
C:\Users\Elvis\Desktop\Server\GTARP\filterscripts\ Loto.pwn(4 : error 017: undefined symbol "GetPVarInt"
C:\Users\Elvis\Desktop\Server\GTARP\filterscripts\ Loto.pwn(49) : error 017: undefined symbol "SetPVarInt" C:\Users\Elvis\Desktop\Server\GTARP\filterscripts\ Loto.pwn(6 : error 017: undefined symbol "GetPVarInt" C:\Users\Elvis\Desktop\Server\GTARP\filterscripts\ Loto.pwn(69) : error 017: undefined symbol "SetPVarInt" C:\Users\Elvis\Desktop\Server\GTARP\filterscripts\ Loto.pwn(86) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. Help me please |
#include <a_samp> //You need the a_samp include in almost every script.
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 //DCMD
#define LOTTO_JACKPOT 10000 //How much it goes up every 30 seconds or whenever someone buys a ticket
#define LOTTO_START 200000 //How much the lotto starts off at every draw
#define LOTTO_DRAW 10 //How many minutes between each lotto draw
#define TICKET_COST 1000 //How much a ticket will cost
new Jackpot = LOTTO_START; //Jackpot amount
new Numbers[100];
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
SetTimer("UpdateJP", 30000, true); //Updates the jackpot
SetTimer("Draw", LOTTO_DRAW*1000*60, true); //Updates the jackpot
return 1;
}
forward UpdateJP(); //Always forward a timer
public UpdateJP()
{
Jackpot = Jackpot + LOTTO_JACKPOT; //Ads to the lotto jackpot
return 1;
}
forward Draw();
public Draw()
{
new Lnum = random(100) + 1; //Picks a random number
new winner = -1; //Winners ID variable
for(new i; i<MAX_PLAYERS; i++) //checks through all players
{
if(!IsPlayerConnected(i)) continue; //Players not connected
if(GetPVarInt(i, "LottoNumber") == Lnum) winner = i; //If the players number is the winning number
SetPVarInt(i, "LottoNumber", 0); //Resets the number
}
if(winner != -1) //If there was a winner
{
new Pname[24];
GetPlayerName(winner, Pname, 24);
new str[100];
SendClientMessageToAll(0x62FF32FF, "****LOTTO INFORMATION****"); //Lotto info
format(str, sizeof(str), "WE HAVE A WINNER! %s(%d) won $%d!!!!", Pname, winner, Jackpot);
SendClientMessageToAll(0x62FF32FF, str); //Lotto info
SendClientMessageToAll(0x62FF32FF, "Make sure you get a ticket for next draw /lotto [1-100]!!"); //Lotto info
GivePlayerMoney(winner, Jackpot); //Gives the winner the cash
Jackpot = LOTTO_START; //Resets the jackpot
}
if(winner == -1) //No winner
{
new str[100];
SendClientMessageToAll(0x62FF32FF, "****LOTTO INFORMATION****"); //Lotto info
format(str, sizeof(str), "There was no lotto winner for this draw. The jackpot will go up to $%d!", Jackpot);
SendClientMessageToAll(0x62FF32FF, str); //Lotto info
SendClientMessageToAll(0x62FF32FF, "Make sure you get a ticket for next draw /lotto [1-100]!!");
}
for(new s; s<100; s++)
{
Numbers[s] = 0; //Resets all numbers so they are usable.
}
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(lotto, 5, cmdtext);
return 0;
}
dcmd_lotto(playerid, params[])
{
if(!strlen(params)) //If the player doesn't put a nubmer
{
SendClientMessage(playerid, 0x62FF32FF, "***Lotto information***"); //Lotto info
SendClientMessage(playerid, 0x62FF32FF, "Pick a number between 1 and 100 with /lotto [1-100]"); //Lotto info
new str[75]; //Creates the string
format(str, sizeof(str), "Current Jackpot is $%d!!!!", Jackpot); //Formats the jackpot string
SendClientMessage(playerid, 0x62FF32FF, str); //Shows the current jackpot
}
new Num = strval(params); //Makes the param that the player entered into a intiger
if(Numbers[Num] == 1) //If the number is used
{
new str[75]; //Makes a variable
format(str, sizeof(str), "Lotto number %d is already taken!", Num); //Formats a str
SendClientMessage(playerid, 0xE21F1FFF, str); //Sends the message
return 1;
}
if(GetPVarInt(playerid, "LottoNumber") != 0) return SendClientMessage(playerid, 0xE21F1FFF, "You have already got a lotto number");
SetPVarInt(playerid, "LottoNumber", Num); //Sets the players number
Numbers[Num] = 1; //Number is used
GivePlayerMoney(playerid, -TICKET_COST); //Takes away the ticket cost.
new str[75];
format(str, sizeof(str), " Lotto ticket brought! You now have number %d for the next draw", Num);
SendClientMessage(playerid, 0x62FF32FF, str); //Lotto info
format(str, sizeof(str), " Draws are held every %d minutes and the winners are announced. Current jackpot is $%d", LOTTO_DRAW, Jackpot);
Jackpot = Jackpot + LOTTO_JACKPOT; //Ads to the lotto jackpot
SendClientMessage(playerid, 0x62FF32FF, str); //Lotto info
return 1;
}
new Num = strval(params);
if(Num<1 || Num>100) //if Num<1 or >100 then cancel
{
SendClientMessage(playerid, 0xE21F1FFF, "ou should pick a number from 1 to 100");
return 1;
}