Posts: 642
Threads: 129
Joined: Jan 2011
Reputation:
0
I COULDNT AGREE MORE!!!!!!!!!!!!!!!!!!!!
Posts: 508
Threads: 34
Joined: Feb 2011
Reputation:
0
Suggestion: Make a custom GUI editor, where you can add pictures on the GUI, and can resize the gui and add buttons any where you like
Posts: 10
Threads: 6
Joined: Mar 2011
Reputation:
0
IF SA-MP could add objects, why they didnt add vehicles or Skins? they would be great if we have more skins
Posts: 410
Threads: 143
Joined: Jul 2009
Reputation:
0
Transform Command to RCON command
TransformRcommand(command, rconcmd)
Example: TransformRcommand(/kill, /rcon kill id);
Posts: 1,506
Threads: 69
Joined: Feb 2008
Ability to create more then one input field in dialogs would be useful
Posts: 559
Threads: 16
Joined: Jan 2011
Reputation:
0
GetPlayerMac
For do a functionaly bans, all people can change the ip and rejoing the server
Posts: 422
Threads: 14
Joined: Aug 2009
Reputation:
0
Callback OnAnimationPlayEnd(playerid,animationid);
Posts: 1,599
Threads: 164
Joined: Dec 2010
Reputation:
0
Make a mode so people can delete some objects of sa-mp to re-make thinks there.... Like Area 51 it wold be cool if we can clean the area and make new thinks there! So maps will be much more realistics!
Allow scripter to change vehicles max speed!
Posts: 560
Threads: 32
Joined: Aug 2010
Reputation:
0
I still wait for SetPlayerTime ( like SetWorldTime ) function, it would be usefull for custom interiors, so objs wont get dark at night, like enter in interior set time to 12 and wholaa, int looks cool
Posts: 791
Threads: 93
Joined: Oct 2009
Reputation:
0
SetVehicleSpawnInfo just like SetPlayerSpawnInfo
Posts: 560
Threads: 32
Joined: Aug 2010
Reputation:
0
Oh shit, damn, thanks, I was think that function is used when you toggle player clock
Posts: 715
Threads: 47
Joined: Mar 2011
Reputation:
0
ability to use the 2 different normal checkpoint models, as the checkpoints seen in gta beta and in mta are different than the one used for sa:mp's SetPlayerCheckpoint
and ability to change checkpoint colours, maybe using hex or whatever