[Plugin] CrashDetect

Has it been generated with a -d3-compiled gamemode ? If not, then do. If so, seems coming from the streamer. Though, works pretty fine for me (and for a long time now). IMO, you've just badly used a function/callback from it and it crashes in the runtime of the streamer for some reason.
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nice bro
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CrashDetect 4.15.1 is released!
  • Fixed compatibility with GDK 4.2 (runtime error 20)
Download
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Without having looked closer at how both this plugin and NPC plugins work, would it be possible to create a crashdetect plugin for NPCs?
Some people are having problems with disconnecting/crashing ®NPCs frequently, and Id love to have some kind of crashlog at my hand to be able to find the causes of those crashes.
I guess the main problem about that would be that the crashes probably have a cause deep inside some native functions, but at least I could follow the actions and events that lead to the crash. The crashes just occur to rarely to do that with common logging.

Edit: Thanks to BlackWolf120 I probably found the bug that causes the crash, so its not that important anymore. Would still be a good thing to have though.
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Since a few weeks ago I got a crash debug which I can't solve (without removing that part of code from that callback):
pawn Код:
public OnUnoccupiedVehicleUpdate( vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z )
{
    print( "OnUnoccupiedVehicleUpdate - 1" ); // this is called
    if( !GetVehicleRespawnDelay( vehicleid ) ) // this line is crashing, even if I remove the checking, leaving only the function, without returning anything
        return 1;
   
    print( "OnUnoccupiedVehicleUpdate - 2" ); // this is not called
    // etc.
    return 1;
}
and in an include (vehfuncs.inc) I have:
pawn Код:
#if !defined GetVehicleRespawnDelay
    stock GetVehicleRespawnDelay( vehicleid )
    {
        print( "RespawnDelay - 1" ); // This is not called at all
        if( !IsValidVehicle( vehicleid ) )
            return 0;

        return GetGVarInt( "VehicleRespawnDelay", vehicleid );
    }
#endif
This is what is printed:
pawn Код:
[02/02/2015 16:29:04] OnUnoccupiedVehicleUpdate - 1
[02/02/2015 16:29:04] [debug] Run time error 6: "Invalid instruction"
[02/02/2015 16:29:04] [debug]  Unknown opcode 0xfffffffc at address 0x0001265C
[02/02/2015 16:29:04] [debug] AMX backtrace:
[02/02/2015 16:29:04] [debug] #0 0001265c in public OnUnoccupiedVehicleUpdate (vehicleid=857, playerid=0, passenger_seat=0, Float:new_x=980.89001, Float:new_y=1741.81006, Float:new_z=8.92888, Float:vel_x=0.00000, Float:vel_y=0.00000, Float:vel_z=-0.04079) at mSelection.inc:157
I don't know why it is showing the mSelection include, it isn't even having that callback (OnUnoccupiedVehicleUpdate) in it.

My script is having over 66.000 lines and I am using the default compiler (it is having this problem even with the compiler patches).
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Quote:
Originally Posted by [HLF]Southclaw
Посмотреть сообщение
Looks like a memory corruption problem as far as I can see (stack I think, I'm no expert on this but I've experienced that problem a few times). Basically, you've probably got a native function somewhere writing out of an array's bounds and native functions don't raise errors or do any range checking if they are out of bounds annoyingly. I'm not too certain on how to debug it, I just got lucky when I had this issue and managed to find the line that caused it (it was strcat writing to a 16 cell local array with a 32 cell input, those extra 16 cells were being written into somewhere else in memory and screwing up an instruction call or something).
I tried just replacing strcat with a fake strcat returning 1 (no default strcat in it, so no concatenating) and it is giving debugs. I don't think this is the case.

@Gamer_Z: It has nothing to do with that, it is doing like that in every callback (OnUnoccupiedVehicleUpdate) call on my test server and I am the only one connected.

EDIT:

It looks like it was crashing and giving invalid instructions because I used "#if !defined" for some functions which were created as "stock" . Pretty weird. I'm happy that I fixed it.
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What's the exact purpose of the .inc file that comes with the plugin? I have been using this plugin without that include and it already gives useful information, so what do I need the include for? and apart from in my gamemode, do I have to include it in all my filterscripts too? does it have to be the first include of all?
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It merely declares a few functions, you don't have to include it if you don't use them. There's no magic there.
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Quote:
Originally Posted by ******
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Is that the whole call stack, because it doesn't make much sense...
Sorry I did't understand, could you be a little more specific?

I commented the situation: Coincidentally, this crash occurs after exceeding 25 users. The range is not fixed, usually spend between 20 and 30 users, we never got over that because the server crashes. But I have suspicions that it may be a player that found some vulnerability and he is intentionally causing the crash.

In the script I checked all codes of type "stock Float: ..." verifying who are actually returning a float value. The only genre me suspect was as follows:

Код:
stock Float: GetDistanceBetweenPlayers (p1, p2)
{
new Float: x1, Float: y1, Float: z1, float x2, float y2, Float: z2;
if (IsPlayerConnected (p1) || IsPlayerConnected (p2)!) return -1.00;
GetPlayerPos (p1, x1, y1, z1);
GetPlayerPos (p2, x2, y2, z2);
return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
That certainly modify it as follows: (I think the first was also correct since calculated the vector norm defined by the square root of the sum of the difference of positions)

Код:
stock Float: GetDistanceBetweenPlayers (p1, p2)
{
new Float: x1, Float: y1, Float: z1, float x2, float y2, Float: z2;
if (IsPlayerConnected (p1) || IsPlayerConnected (p2)!) return -1.00;
GetPlayerPos (p1, x1, y1, z1);
GetPlayerPos (p2, x2, y2, z2);
    return VectorSize (x1-x2, y1-y2, z1-z2);
}
With respect to "INI_AddToBuffer" the truth I have no idea how this implemented, I didn't the system, this is a GM based and if I have to wear to look one by one the codes that use would return me crazy haha.
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@RubenZone: Update to the latest crashdetect version. I fixed that Debug_Print0 bug ages ago.
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Quote:
Originally Posted by xeeZ
Посмотреть сообщение
@RubenZone: Update to the latest crashdetect version. I fixed that Debug_Print0 bug ages ago.
Finish, now say only this:

Код:
[debug] Server crashed while executing GC.amx
[debug] AMX backtrace:
[debug] #0 00000038 in INI_AddToBuffer (INI:file=51, name[]=@00000000 "", data[]=@01f824e4 "0000001424370853") at <unknown file>:0
[debug] #1 00014600 in ?? (... <13 arguments>) at C:\Users\Dennys Sachez\Desktop\nuevo servidor 2015\pawno\include\YSI\y_ini.inc:1076
[debug] #2 00000038 in public severTimers2@_yT () at <unknown file>:0
YSI\y_ini.inc:1076 - this line dont exist :S

And in "severTimers2" i dont understand what is the problem

Any idea?
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Quote:
Originally Posted by ******
Посмотреть сообщение
Well without your code, we can't know.
yes, sorry.

Код:
timer severTimers2[1000]()
{
	foreach(Player, i)
	{
	    if(IsPlayerConnected(i) && gPlayerLogged[i] == 1)
	    {
			if(Info[i][pTimePayDay] >= 0)
			{
			    new string[128];
 				Info[i][pTimePayDay]++;
		    	if(Info[i][pTimePayDay] >= 3600) // es hora de payday
				{
 			    	new tmpintrate, interest, paytotal;
   		    		tmpintrate = 1;
		    		interest = (Info[i][pAccount]/1000)*(tmpintrate);
//		    		paytotal = Info[i][pPayCheck]-TaxValue;
					if(Info[i][pVIP] == 0 && interest > 50000) interest = 50000;
					else if(Info[i][pVIP] == 1 && interest > 100000) interest = 100000;
					else if(Info[i][pVIP] == 2 && interest > 150000) interest = 150000;
					else if(Info[i][pVIP] == 3 && interest > 200000) interest = 200000;
					else if(Info[i][pVIP] >= 4 && interest > 250000) interest = 250000;
					Info[i][pAccount] += interest;
					if(Info[i][p_Pr_Time] == 10) SendClientMessageEx(i, COLOR_BLANCO, "  Ya puedes volver hacer viajes de Transportista."), Info[i][p_Pr_Time] = 0;
					if(Info[i][pRenting] != NOEXISTE)
					{
						if(HouseInfo[Info[i][pRenting]][hRentFee] > Info[i][pAccount]) Info[i][pRenting] = NOEXISTE, SendClientMessageEx(i, COLOR_BLANCO, "Fuiste desalojado de la casa que rentabas.");
						else HouseInfo[Info[i][pRenting]][hSafeMoney] += HouseInfo[Info[i][pRenting]][hRentFee], Info[i][pAccount] -= HouseInfo[Info[i][pRenting]][hRentFee];
					}
					Info[i][pRob] = 0;
					if(Info[i][pVIP] >= 4) Info[i][pVTokens]+= 2;
				    if(Info[i][pDobleExp] == 0) Info[i][pExp] += 1;
				    else
					{
						Info[i][pExp] += 2;
						Info[i][pDobleExp]--;
						format(string, sizeof(string), "* Ganaste 2 puntos de respeto por tener horas de doble experiencia, te quedan %d horas mбs.", Info[i][pDobleExp]);
						SendClientMessageEx(i, COLOR_YELLOW, string);
					}
					SendClientMessageEx(i, COLOR_GENERAL, "|______ DНA DE PAGA - Estado Bancario _____|");
					format(string, sizeof(string), 				"  Nombre: %s ", NombreIC(i));//pagos de payday
					SendClientMessageEx(i, COLOR_BLANCO, string);
					format(string, sizeof(string), 				"  Pago:  $%d | Impuestos	: -$%d",  50*Info[i][pLevel], TaxValue);//pagos de payday
					SendClientMessageEx(i, COLOR_BLANCO, string);
					format(string, sizeof(string), 				"  Interйs ganado: 0.%d por ciento", interest);
					SendClientMessageEx(i, COLOR_BLANCO, string);
					format(string, sizeof(string), 				"  Pago de Facc/fam: %d ", 50*Info[i][pRank]);
					SendClientMessageEx(i, COLOR_BLANCO, string);
                    Info[i][pAccount] += paytotal;
					format(string, sizeof(string), 				"  Total: $%d | N. Balance	: %d$", paytotal, Info[i][pAccount]);
					SendClientMessageEx(i, COLOR_BLANCO, string);
					if(Info[i][pSubCNN] == 1) SendClientMessageEx(i, COLOR_BLANCO, "  Pago de la subscripcion: -$100"), Info[i][pAccount] -= 100;
					SendClientMessageEx(i, COLOR_GENERAL, 		"|---------------------------------------------|");
//					Info[i][pPayCheck] = 0;
     				Info[i][pTimePayDay] = 0;
     				Info[i][pConnectTime] += 1;
					//RewardPlayer(i);
					OnPlayerSavedStats(i);
					GameTextForPlayer(i, "~b~+1 ~w~Respeto", 5000, 1);
					if(Info[i][pConnectTime] == 2) Info[i][pWRestricted] = 0, SendClientMessageEx(i, COLOR_LIGHTRED, "Han pasado 2 horas, ya no tienes restricciуn de armas.");
					if(Info[i][pWRestricted] > 0) Info[i][pWRestricted]--;
				}
			}
			if(GetPlayerPing(i) > MAX_PING)
			{
			    new string[128];
	           	format(string, sizeof(string), "[ADMINISTRACIУN] %s ha sido expulsado por tener %d de ping (maximo: %d).", NombreIC(i), GetPlayerPing(i), MAX_PING);
				ABroadCast(COLOR_GENERAL, string, 1);
	        	SendClientMessageEx(i, COLOR_GENERAL, "SERVER: "COL_BLANCO"Has sido expulsado del servidor, tu ping superу el mбximo.");
	        	Expulsar(i);
		    }
			if(Info[i][pJudgeJailType] != 0 && Info[i][pJudgeJailTime] > 0 && !Info[i][pBeingSentenced]) Info[i][pJudgeJailTime]--;
			if(Info[i][pJudgeJailTime] <= 0 && Info[i][pJudgeJailType] != 0) Info[i][pJudgeJailType] = 0;
	        if(IsaRent[i] > 0)
			{
				if(RentTime[i] > 0) RentTime[i]--;
			   	if(RentTime[i] == 0)
				{
			       	RentTime[i] = 0;
			       	if(IsaRent[i] == 1)
					{
						IsaRent[i] = 0;
						new newcar = GetPlayerVehicleID(i);
						if(IsARentCar(newcar)) SetVehicleToRespawn(HireKey[i]), TogglePlayerControllable(i, 1);
					}
				}
			}
   			if(CommandSpamUnmute[i] == 0) CommandSpamTimes[i] = 0;
			if(Info[i][pADTime] != 0) Info[i][pADTime]--;
			if(Info[i][pServiceTime] != 0) Info[i][pServiceTime]--;
			if(NewbieTimer[i] > 0) NewbieTimer[i]--;
			if(VIPTimer[i] > 0) VIPTimer[i]--;
   			if(Info[i][pDPTime] != -1)
			   {
				Info[i][pDPTime]--;
				if(Info[i][pDPTime] == 0)
				{
					Info[i][pDPHours] = 0;
					Info[i][pRHours] = 0;
					Info[i][pDPTime] = -1;
					SendClientMessageEx(i, COLOR_GREEN,"* Se terminу tu tiempo, no pudiste mantener el beneficio de Usuario Dedicado, intentalo de nuevo!");
				}
			}
			if(GetPlayerCash(i) != GetPlayerMoney(i)) ResetMoneyBar(i), UpdateMoneyBar(i,GetPVarInt(i, "Cash"));
			if(Info[i][pTriageTime] != 0) Info[i][pTriageTime]--;
 		    if(Info[i][pTempVIP] >= 1) Info[i][pTempVIP]--;
		    if(Info[i][pTempVIP] <= 0 && Info[i][pBuddyInvited] == 1)
			{
				Info[i][pTempVIP] = 0;
				Info[i][pBuddyInvited] = 0;
    			Info[i][pVIP] = 0;
				SendClientMessageEx(i, COLOR_VIP, "INFO: "COL_BLANCO"Tu VIP Temporal ha expirado.");
				SetPlayerToTeamColor(i);
     		}
			if(Info[i][pRMuted] > 1)
			{
			   	if(Info[i][pRMutedTime] > 0) Info[i][pRMutedTime]--;
			   	else Info[i][pRMuted] = 0;
			}
		    if(Info[i][pJailed] > 0)
			{
				if(Info[i][pJailTime] > 0)
				{
					Info[i][pJailTime]--;
					new text[128];
		        	switch(Info[i][pJailed])
					{
		            	case 1, 4: format(text, sizeof(text), "~n~~n~~n~~n~~n~~n~~n~ ~r~Jail Administrativa!~n~~w~%d segundos (%i minutos) restantes", Info[i][pJailTime], Info[i][pJailTime]/60);
					}
					GameTextForPlayer(i, text, 2000, 3);
				}
    			if(Info[i][pJailTime] <= 0)
				{
				    Info[i][pJailTime] = 0;
				    switch(Info[i][pJailed])
				    {
				        case 2:
						{
							SetPosEx(i,1538.7266,-1682.7545,13.5469,0,0,0);
							Info[i][pWantedLevel] = 0;
							SetPlayerWantedLevel(i, Info[i][pWantedLevel]);
				        }
				        case 3:
						{
					 		SetPlayerInterior(i, 0);
					 		Info[i][pInt] = 0;
				 			SetPlayerVirtualWorld(i, 0);
				 			Info[i][pVW] = 0;
				 			SetPlayerPos(i,343.1081,-1521.4404,33.2985);
				        }
				        case 1,4:
						{
					    	SetPlayerInterior(i, 0);
					    	Info[i][pInt] = 0;
					    	LoadObjects(i);
					    	SetPosEx(i,1541.4155,-1675.9213,13.5525,0,0,0);
				        }
				        case 5:
						{
				 			SetPlayerInterior(i, 0);
				 			Info[i][pInt] = 0;
				 			SetPlayerVirtualWorld(i, 0);
				 			Info[i][pVW] = 0;
				 			SetPlayerPos(i,130.0132,1945.5618,19.3507);
						}
				        case 6:
						{
				 			SetPlayerInterior(i, 0);
				 			Info[i][pInt] = 0;
				 			SetPlayerVirtualWorld(i, 0);
				 			Info[i][pVW] = 0;
				 			SetPlayerPos(i,614.4990,-585.9028,17.2266);
						}
						case 1000:
						{
					    	SetPlayerInterior(i, 0);
					    	Info[i][pInt] = 0;
					    	LoadObjects(i);
					    	SetPosEx(i,1541.4155,-1675.9213,13.5525,0,0,0);
				    	}
					}
					Info[i][pJailed] = 0;
					PhoneOnline[i] = 0;
					SendClientMessageEx(i, COLOR_GREEN,"Has pagado tu condena.");
					GameTextForPlayer(i, "~g~Acabas de salir de prision administrativa, ~n~Que no vuelva ha suceder.", 5000, 1);
					SetPlayerSkin(i, Info[i][pChar]);
					SetPlayerToTeamColor(i);
				}
			}
			if(Info[i][pWantedLevel] > 0) SetPlayerWantedLevel(i, Info[i][pWantedLevel]);
		    if(UsedFind[i] >= 1) UsedFind[i] -= 1;
   			if(JustReported[i] > 0) JustReported[i]--;
		    if(Info[i][pGiftTime] != 0) Info[i][pGiftTime]--;
			if(PlayerTazeTime[i] >= 1)
			{
				PlayerTazeTime[i] += 1;
				if(PlayerTazeTime[i] == 15)PlayerTazeTime[i] = 0;
			}
			if(MechanicCallTime[i] > 0)
			{
				if(MechanicCallTime[i] == 60) { MechanicCallTime[i] = 0; DisablePlayerCheckpoint(i); PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0); GameTextForPlayer(i, "~r~Checkpoint eliminado!", 2500, 1); }
				else
				{
				    new string[5];
					format(string, sizeof(string), "%d", 30 - MechanicCallTime[i]);
					GameTextForPlayer(i, string, 1500, 6);
					MechanicCallTime[i] += 1;
				}
			}
			if(MedicCallTime[i] > 0)
			{
				if(MedicCallTime[i] == 45)
				{
					MedicCallTime[i] = 0;
					DisablePlayerCheckpoint(i);
					PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
					GameTextForPlayer(i, "~r~Checkpoint eliminado!", 2500, 1);
				}
				else
				{
				    new string[5];
					format(string, sizeof(string), "%d", 45 - MedicCallTime[i]);
					new Float:X,Float:Y,Float:Z;
					GetPlayerPos(MedicAccepted[i], X, Y, Z);
					SetPlayerCheckpoint(i, X, Y, Z, 5);
					GameTextForPlayer(i, string, 1500, 6);
					MedicCallTime[i] += 1;
				}
			}
			if(GetPlayerState(i) == PLAYER_STATE_ONFOOT) for(new h = 0; h < sizeof(fINFO); h++)
			{
				if(IsPlayerInRangeOfPoint(i, 2.0, fINFO[h][FamilySafe][0], fINFO[h][FamilySafe][1], fINFO[h][FamilySafe][2]))
				{
					if(fINFO[h][FamilyUSafe] == 1) GameTextForPlayer(i, "~y~Caja Fuerte~w~~n~Escribe ~r~/ayudasafe~w~ para mas informacion", 5000, 3);
				}
			}
			if(EMSCallTime[i] > 0)
			{
		    	if(EMSAccepted[i] < 999)
				{
		        	if(IsPlayerConnected(EMSAccepted[i]))
					{
		            	new Float:X,Float:Y,Float:Z;
		            	GetPlayerPos(EMSAccepted[i], X, Y, Z);
		            	SetPlayerCheckpoint(i, X, Y, Z, 5);
					}
				}
			}
			if(Info[i][pEstado] == 1)
			{
				if(PlayerCuffedTime[i] <= 0)
				{
			    	//Frozen[i] = 0;
			    	SetPVarInt(i, "IsFrozen", 0);
					TogglePlayerControllable(i, 1);
					Info[i][pEstado] = 0;
					SetPVarInt(i, "PlayerCuffed", 0);
					PlayerCuffedTime[i] = 0;
					PlayerTazeTime[i] = 1;
					ClearAnimations(i);
					new Float:X, Float:Y, Float:Z;
					GetPlayerPos(i, X, Y, Z);
					SetPlayerPos(i, X, Y, Z);
				}
				else PlayerCuffedTime[i] -= 1;
			}
			if(Info[i][pEstado] == 2)
			{
				if(PlayerCuffedTime[i] <= 0)
				{
			    	new Float:X, Float:Y, Float:Z;
			    	GetPlayerPos(i, X, Y, Z);
			    	new copinrange;
					foreach(Player, j)
					{
			    		if(IsPlayerInRangeOfPoint(j, 30, X, Y, Z) && IsACop(j)) copinrange = 1;
					}
			    	if(copinrange == 0)
					{
						//Frozen[i] = 0;
						SetPVarInt(i, "IsFrozen", 0);
						GameTextForPlayer(i, "~r~Rompiste las esposas eres libre!", 2500, 3);
						TogglePlayerControllable(i, 1);
						Info[i][pEstado] = 0;
						DeletePVar(i, "PlayerCuffed");
						PlayerCuffedTime[i] = 0;
					}
					else PlayerCuffedTime[i] = 60;
				}
				else PlayerCuffedTime[i] -= 1;
			}
			if(PlayerDrunk[i] > 9)
			{
		    	if(PlayerDrunkTime[i] > 20)
				{
		    		ApplyAnimation(i,"PED", "WALK_DRUNK",6.0,0,1,0,0,PlayerDrunk[i]*1000);
		    		SetPlayerDrunkLevel(i, PlayerDrunk[i]*1000);
		    		PlayerDrunk[i] -= 1;
		    		PlayerDrunkTime[i] = 0;
				}
				PlayerDrunkTime[i] += 1;
			}
			if(PlayerDrunk[i] < 10 && PlayerDrunk[i] > 0)
			{
		    	if(PlayerDrunkTime[i] > 30) PlayerDrunk[i] -= 1,PlayerDrunkTime[i] = 0;
				PlayerDrunkTime[i] += 1;
			}
		}
	}
}
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I have a problem, i created in my pawno folder the file "pawn.cfg" and added this: -O1 -d0 -r . But, still dont show my problem lines. Any help please?


EDIT: Saw in a post like 2 pages behind. Tried with this too: -d3 -r
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Sorry to double post but really need to check this out. I have this problem: https://sampforum.blast.hk/showthread.php?tid=563934 and I think that crashdetect will help but i cant make it to show me the lines from pawno.. I tried with -d3, -d2, -d3 -r, -d2 -r, that -O1 too.. but nithing. Some1 can help me please? I really need solve this asap.

I'm using a mysql server on Windows. Also, i have win xp, if something of this matters.


http://imgur.com/Qe4jLBa

Btw, this is what i get:

Код:
[04:34:50] [debug] Run time error 4: "Array index out of bounds"
[04:34:50] [debug]  Accessing element at index 18 past array upper bound 17
[04:34:50] [debug] AMX backtrace:
[04:34:50] [debug] #0 000b10a8 in public Streamer_OnGameModeInit () from MNX.amx
[04:34:50] [debug] #1 native CallLocalFunction () from samp-server.exe
[04:34:50] [debug] #2 0000128c in public Itter_OnGameModeInit () from MNX.amx
[04:34:50] [debug] #3 native CallLocalFunction () from samp-server.exe
[04:34:50] [debug] #4 00000870 in public OnGameModeInit () from MNX.amx
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Can you show your server.cfg?
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echo Executing Server Config...
lanmode 0
rcon_password parolarcon
maxplayers 500
port 7777
hostname Godfather[0.3z]
gamemode0 MNX 1
filterscripts Turf SObjects time animlist anti_fk_kill
announce 0
query 1
weburl
onfoot_rate 40
incar_rate 40
weapon_rate 40
stream_distance 300.0
stream_rate 1000
maxnpc 100
logtimeformat [%H:%M:%S]
plugins crashdetect mysql profiler streamer
profile_gamemode 1
Reply

Pleae delete your existing pawn.cfg contents and follow these instructions:

https://github.com/Zeex/samp-plugin-...ith-debug-info

Make sure the compiler outputs a message like the one in the link (Header size: blah blah and so on), this would indicate that it compiled with the right flags. If not then something isn't right.
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Nope.. I dont get those messages.


EDIT: Well, fixed that 2 of them i guess, just update my streamer.inc and streamer.dll. Seems like i dont get those erros:

[04:34:50] [debug] #0 000b10a8 in public Streamer_OnGameModeInit () from MNX.amx
[04:34:50] [debug] #1 native CallLocalFunction () from samp-server.exe

But still, i have those:


[09:19:57] [debug] Run time error 4: "Array index out of bounds"
[09:19:57] [debug] Accessing element at index 18 past array upper bound 17
[09:19:57] [debug] AMX backtrace:
[09:19:57] [debug] #0 000b0b2c in public Itter_OnGameModeInit () from MNX.amx
[09:19:57] [debug] #1 native CallLocalFunction () from samp-server.exe
[09:19:57] [debug] #2 00000870 in public OnGameModeInit () from MNX.amx
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Do you have another server/pawno folder somewhere? Make sure you're putting pawn.cfg to the right one, or just copy it to each one.
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I have only in an .rar another servers, i dont think that's a problem :-/.

There may be from pawnc.dll or libpawnc.dll ?


EDIT: oh i'm so stupid.. Didnt set my pwn.cfg as a .cfg file. D:. +rep btw, THX FOR YOUR PLUGIN <3
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