06.05.2009, 14:19
Code:
if (strcmp(cmd, "/register", true)==0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "USAGE: /register [password]"); return 1; } if (gPlayerAccount[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, "That name is already registered"); return 1; } strmid(PlayerInfo[playerid][pPassword], tmp, 0, strlen(cmdtext), 255); GetPlayerName(playerid, playername, sizeof(playername)); format(string, sizeof(string), "accounts/%s.ini", playername); new File: file = fopen(string, io_read); if (file) { SendClientMessage(playerid, COLOR_LIGHTRED, "That name is already registered"); fclose(file); return 1; } new File:hFile; hFile = fopen(string, io_append); new var[32];// format(var, 32, "%s\n", PlayerInfo[playerid][pPassword]);fwrite(hFile, var); format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var); format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var); format(var, 32, "Admin Level=%d\n", PlayerInfo[playerid][pAdmin]);fwrite(hFile, var); format(var, 32, "Needs Greeter Help=%d\n", PlayerInfo[playerid][pHelp]);fwrite(hFile, var); format(var, 32, "Greeter Duty=%d\n", PlayerInfo[playerid][pDuty]);fwrite(hFile, var); format(var, 32, "Greeter Level=%d\n", PlayerInfo[playerid][pGreeter]);fwrite(hFile, var); format(var, 32, "Police Rank=%d\n", PlayerInfo[playerid][pCop]);fwrite(hFile, var); format(var, 32, "Medic Rank=%d\n", PlayerInfo[playerid][pMedic]);fwrite(hFile, var); format(var, 32, "Agent Rank%d\n", PlayerInfo[playerid][pAgent]);fwrite(hFile, var); format(var, 32, "Presidential Security=%d\n", PlayerInfo[playerid][pPS]);fwrite(hFile, var); format(var, 32, "On Duty=%d\n", PlayerInfo[playerid][pDuty]);fwrite(hFile, var); format(var, 32, "In Jail=%d\n", PlayerInfo[playerid][pJail]);fwrite(hFile, var); format(var, 32, "Drivers License=%d\n", PlayerInfo[playerid][pLicense]);fwrite(hFile, var); format(var, 32, "Passport=%d\n", PlayerInfo[playerid][pPassport]);fwrite(hFile, var); format(var, 32, "Muted=%d\n", PlayerInfo[playerid][pMute]);fwrite(hFile, var); format(var, 32, "Skin=%d\n", PlayerInfo[playerid][pSkin]);fwrite(hFile, var); format(var, 32, "Duty Skin=%d\n", PlayerInfo[playerid][pDutySkin]);fwrite(hFile, var); format(var, 32, "Wanted=%d\n", PlayerInfo[playerid][pWanted]);fwrite(hFile, var); format(var, 32, "Car=%d\n", PlayerInfo[playerid][pCar]);fwrite(hFile, var); format(var, 32, "Car Locked or Unlocked=%d\n", PlayerInfo[playerid][pCarLocked]);fwrite(hFile, var); format(var, 32, "News Rank=%d\n", PlayerInfo[playerid][pNewsRank]);fwrite(hFile, var); format(var, 32, "Interior=%d\n", PlayerInfo[playerid][pInterior]);fwrite(hFile, var); PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid); format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var); fclose(hFile); SendClientMessage(playerid, COLOR_LIGHTGREEN, "Succesfully Registered!"); SendClientMessage(playerid, COLOR_WHITE, "Next time you connect, type /login <password> to log in."); SpawnPlayer(playerid); OnPlayerLogin(playerid,PlayerInfo[playerid][pPassword]); return 1; }
Code:
public OnPlayerUpdate(playerid) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid]) { new string3[32]; new pname3[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname3, sizeof(pname3)); format(string3, sizeof(string3), "accounts/%s.ini", pname3); new File: pFile = fopen(string3, io_write); if (pFile) { new var[32]; format(var, 32, "%s\n", PlayerInfo[playerid][pPassword]);fwrite(pFile, var); fclose(pFile); new File: hFile = fopen(string3, io_append); format(var, 32, "%s\n", PlayerInfo[playerid][pPassword]);fwrite(hFile, var); format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var); format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var); format(var, 32, "Admin Level=%d\n", PlayerInfo[playerid][pAdmin]);fwrite(hFile, var); format(var, 32, "Needs Greeter Help=%d\n", PlayerInfo[playerid][pHelp]);fwrite(hFile, var); format(var, 32, "Greeter Duty=%d\n", PlayerInfo[playerid][pDuty]);fwrite(hFile, var); format(var, 32, "Greeter Level=%d\n", PlayerInfo[playerid][pGreeter]);fwrite(hFile, var); format(var, 32, "Police Rank=%d\n", PlayerInfo[playerid][pCop]);fwrite(hFile, var); format(var, 32, "Medic Rank=%d\n", PlayerInfo[playerid][pMedic]);fwrite(hFile, var); format(var, 32, "Agent Rank%d\n", PlayerInfo[playerid][pAgent]);fwrite(hFile, var); format(var, 32, "Presidential Security=%d\n", PlayerInfo[playerid][pPS]);fwrite(hFile, var); format(var, 32, "On Duty=%d\n", PlayerInfo[playerid][pDuty]);fwrite(hFile, var); format(var, 32, "In Jail=%d\n", PlayerInfo[playerid][pJail]);fwrite(hFile, var); format(var, 32, "Drivers License=%d\n", PlayerInfo[playerid][pLicense]);fwrite(hFile, var); format(var, 32, "Passport=%d\n", PlayerInfo[playerid][pPassport]);fwrite(hFile, var); format(var, 32, "Muted=%d\n", PlayerInfo[playerid][pMute]);fwrite(hFile, var); format(var, 32, "Skin=%d\n", PlayerInfo[playerid][pSkin]);fwrite(hFile, var); format(var, 32, "Duty Skin=%d\n", PlayerInfo[playerid][pDutySkin]);fwrite(hFile, var); format(var, 32, "Wanted=%d\n", PlayerInfo[playerid][pWanted]);fwrite(hFile, var); format(var, 32, "Car=%d\n", PlayerInfo[playerid][pCar]);fwrite(hFile, var); format(var, 32, "Car Locked or Unlocked=%d\n", PlayerInfo[playerid][pCarLocked]);fwrite(hFile, var); format(var, 32, "News Rank=%d\n", PlayerInfo[playerid][pNewsRank]);fwrite(hFile, var); format(var, 32, "Interview=%d\n", PlayerInfo[playerid][pInterview]);fwrite(hFile, var); format(var, 32, "Interior=%d\n", PlayerInfo[playerid][pInterior]);fwrite(hFile, var); PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid); format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var); fclose(hFile); } } } return 1; }
They are both closed perfectly...
it remembers the player...just not the admin for some reason.