09.05.2020, 19:45
Quote:
Maybe try this, I added killerid != playerid pawn Code: public OnPlayerDeath(playerid, killerid, reason) { if(killerid != INVALID_PLAYER_ID && killerid != playerid) { SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); SendDeathMessage(killerid,playerid,reason); GivePlayerMoney(killerid, 2500); } else { SendDeathMessage(INVALID_PLAYER_ID,playerid,reason ); } GivePlayerMoney(playerid, -1000); return 1; } |