client exceeded 'ackslimit'
#2

There's a security issue with RakNet engine used in SA:MP for networking: https://github.com/SLikeSoft/SLikeNet/issues/32

SA-MP team developed their own fixes limiting ACKs - acknowledgements from the client. Too many ACKs can hang your server (DoS) attack.

In a case of normal player (not a malicious one) this message can show up when server is sending too many packets to the client and client is sending back ACKs in response (letting server know that it received particular packet).

The issue can be with your code, but it can be also malicious player - you're under attack.
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client exceeded 'ackslimit' - by ShoortyFl - 10.01.2019, 19:56
Re: client exceeded 'ackslimit' - by bartekdvd - 28.01.2019, 10:46

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