[Ajuda] Server Caindo
#10

Faзa um debug dos loops dentro da funзгo, tambйm seria ъtil o debug de toda a callback. Vocк pode fazer isto simplesmente adicionando um "printf" a cada "etapa" do script.

Por exemplo:
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
    //SendDeathMessage(INVALID_PLAYER_ID,playerid,201);

    //KillTimer(FomeSedeTimer[playerid]);
    VendendoInv[playerid] = 0;
    printf("Iniciando OnPlayerSave(%d)", playerid);
    OnPlayerSave(playerid);
    [...]
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Messages In This Thread
Server Caindo - by ViniBnT - 04.09.2018, 17:49
Re: Server Caindo - by ViniBnT - 04.09.2018, 20:19
Re: Server Caindo - by LeViNS - 04.09.2018, 20:50
Re: Server Caindo - by ViniBnT - 04.09.2018, 20:59
Re: Server Caindo - by LeViNS - 04.09.2018, 21:04
Re: Server Caindo - by ViniBnT - 04.09.2018, 21:14
Re: Server Caindo - by GSantana - 04.09.2018, 23:56
Re: Server Caindo - by ViniBnT - 05.09.2018, 02:11
Re: Server Caindo - by ViniBnT - 05.09.2018, 17:16
Re: Server Caindo - by connork - 05.09.2018, 21:18

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