12.03.2018, 15:05
It'd be easier if this error came from OnPlayerTakeDamage as that'd usually be an issue with not checking for INVALID_PLAYER_ID.
But this does seem interesting as to why it really would bug out on that area.
If you haven't been using -d3 in your compiler options as CrashDetect requires, I'd suggest you sort that out and get an updated crashlog.
Yes, that is the definition of the array. Implementation is where you use it.
But this does seem interesting as to why it really would bug out on that area.
If you haven't been using -d3 in your compiler options as CrashDetect requires, I'd suggest you sort that out and get an updated crashlog.
Yes, that is the definition of the array. Implementation is where you use it.