debug
#6

Quote:
Originally Posted by Misiur
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Add somewhere in there trace, and print out values "BallStep" and "BallStep - n". One of those is 20 and your suspects are BallDown[BallStep - n] and ZBallPos[BallStep]. Check the size of arrays ZBallPos and BallDown - the one with 16 slots is your culprit.
Код HTML:
public OnObjectMoved(objectid)
{
	if (objectid == Ball)
	{
		new Float: x, Float: y, Float: z;
		GetObjectPos(objectid, x,y,z);

		new n = END_BALL_STEP;
	    if (BallStep >= n)
	    {
	        new b;
	        if (!Mode) b = 8; else b = 10;
	        if (BallStep == n + b)
	        {
	            BallPos[0] = x;
	            BallPos[1] = y;
	            BallPos[2] = z;
	            CanJump[BallOn] = 0;
				ApplyAnimation(BallOn, "BSKTBALL", "BBALL_Jump_Shot_O", 4, 0, 0, 0, 1, 100);
				BallOn = -1;
			}
			else
			{
			    if (!Mode)
			    {
			        GameTextForPlayer(BallOn, "~g~+1", 3000, 6);
			    	new Float: a = BallDown[BallStep - n];
			    	MoveObject(objectid, x,y,z + a, 8-a);
			    	BallStep++;
			    }
			    else
			    {
			        new Float: a = BallSide[BallStep - n];
					MoveObject(objectid, x+0.15*Mode, y - 0.08, z + a, 8-a);
					BallStep++;
			    }
			}
	    }
		MoveObject(objectid, x+BallSteps[0], y+BallSteps[1], z+ZBallPos[BallStep], 7.65);
		BallStep++;
	}
examples
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Messages In This Thread
debug - by hillko - 02.08.2017, 16:33
Re: debug - by Vince - 02.08.2017, 16:35
Re: debug - by Misiur - 02.08.2017, 16:35
Re: debug - by hillko - 02.08.2017, 16:38
Re: debug - by Misiur - 02.08.2017, 16:47
Re: debug - by hillko - 02.08.2017, 17:05

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