onplayerconnect
#2

no, the public onplayerconnect that do, check every connection who in, but a haccker could skip some of your "if" from your public by try to force spawn from hack and maybe that your "hacker" doesn t atribue every variable from onplayerconnect.
sorry for my bad english
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onplayerconnect - by Bussyman - 07.06.2017, 09:10
Re: onplayerconnect - by Mister0 - 07.06.2017, 10:48

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