[FilterScript] Random Hit/Mission System
#1

Random Hit/Mission System
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Random Hit/Mission System is a Filterscript made for any type of gamemode, may be a Freeroam, Cops 'n Robbers, Team Deathmatch, Deathmatch, etcetera etcetera. It features a random connected player to be assigned as the "hit" and the mission is to kill him. The killer gains a prize of a random bounty of or below $500,000 which is editable through finding #define BOUNTYMONEY. The random hit can be started by a RCON Administrator, also editable to your own administrative enumerator, through /startnewhit. After using this command, a 2 minute wait is given then the hit is assigned to a random player. It is a simple system and, I bet, is a user-friendly code.

Usage Instructions
  1. Login as an RCON Administrator
  2. Use /startnewhit to start the 2 minute wait
  3. After the 2 minute wait, a random player should be assigned as the random hit
  4. Kill the hit to earn your very own prize
Media and Photos
/startnewhit is called, the 2 minute wait starts

After 2 minutes, a random player is picked as the "hit"


Credits
  • NealPeteros - Created the whole script from basic scratch
  • SAMP Community - Providing the necessary needs for this filterscript(Self-explainable)
  • PAWN - Programming Language used for this filterscript(Self-explainable)
  • PAWNO - Provided program that is responsible for PAWN, and all contents of this filterscript(Self-explainable)
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Messages In This Thread
Random Hit/Mission System - by NealPeteros - 08.04.2017, 14:18
Re: Random Hit/Mission System - by NealPeteros - 08.04.2017, 14:54
Re: Random Hit/Mission System - by Electron123 - 08.04.2017, 15:01
Re: Random Hit/Mission System - by NealPeteros - 08.04.2017, 15:13
Re: Random Hit/Mission System - by Bolex_ - 08.04.2017, 15:16
Re: Random Hit/Mission System - by NealPeteros - 08.04.2017, 16:22
Re: Random Hit/Mission System - by Eatos - 11.04.2017, 13:11
Re: Random Hit/Mission System - by NealPeteros - 11.04.2017, 13:43
Re: Random Hit/Mission System - by Eatos - 11.04.2017, 13:58
Re: Random Hit/Mission System - by NealPeteros - 11.04.2017, 16:30

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