Detect key mapped
#1

So you know how with GameTextForPlayer you can detect what key the player has mapped for SPRINT for example, with the ~k~ symbol (~k~KEY_SPRINT), my question is if there's anyway to detect that with SendClientMessage as well?

Thanks in advance.
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Messages In This Thread
Detect key mapped - by Onfroi - 18.12.2016, 19:06
Re: Detect key mapped - by SickAttack - 18.12.2016, 19:20
Re: Detect key mapped - by Runn3R - 19.12.2016, 12:19
Re: Detect key mapped - by CutX - 19.12.2016, 12:26
Re: Detect key mapped - by Threshold - 19.12.2016, 13:22
Re: Detect key mapped - by SickAttack - 19.12.2016, 13:53
Re: Detect key mapped - by Runn3R - 19.12.2016, 14:11
Re: Detect key mapped - by Onfroi - 19.12.2016, 15:35
Re: Detect key mapped - by CutX - 19.12.2016, 16:02
Re: Detect key mapped - by Onfroi - 19.12.2016, 22:15

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