PlayerPlaySound - Ambient
#2

That's not a bad question, but as far as I know they don't actually have sound IDs, since they're pretty much hard-coded into the game and they play dependent of your position and not what the server says. This would be an interesting suggestion for future SA-MP versions though.
Reply


Messages In This Thread
PlayerPlaySound - Ambient - by Maxandmov - 25.07.2016, 11:50
Re: PlayerPlaySound - Ambient - by Threshold - 25.07.2016, 12:09

Forum Jump:


Users browsing this thread: 1 Guest(s)