Streamer Areas
#1

Hello everyone,
Another help topic regarding my gamemode revamping. I'm now about to finish it. The things is that I can't finish the trace system because I'm doing it like this: every signal tower on the map is script-wise an area (sphere) created by the Streamer plugin. Well, the problem is that when a player gets traced, the command should get all of the "signal-towers" which he is connected to (example: The player is currently connected to: Idlewood ST - Bad; Willowfield - Strong; El Corona - Weak).

The things is: how should I detect the areas which the player is "connected" to? I tried the GetDynamicAreasForPoint thing, but it's useless as that is only returning the amount of areas and not the actual areas.

Thanks for the help
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Messages In This Thread
Streamer Areas - by AidanRO - 14.06.2016, 16:45
Re: Streamer Areas - by TwinkiDaBoss - 14.06.2016, 19:51
Re: Streamer Areas - by AidanRO - 22.06.2016, 06:42

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