RNPC vs FCNPC
#2

FCNPC is much faster for most people (RNPC depends on the HDD speed. As you can run many NPCs your HDD is quite fast), and has some cool features like setting the aimvector for NPCs, which isnt possible with RNPC. However when linking the recordings directory to a ramdisk the file overhead can be neglected, making RNPC really fast, and probably fixing the random NPC crashes. I dont have any direct comparisons to FCNPC for that, but I guess it can keep up pretty well when using a ramdisk, might even be faster in some cases. Unfortunately this requires root access in Linux, and isnt easy to do in Windows, so its not an option for everyone.

RNPC, however, offers the rec generation, which allows playing long complex routes and tasks without any further need for scripting. FCNPC cant do that (afaik, Im not up to date with the current versions), meaning you have script those routes, making FCNPC scripts larger.

Some people like to use FCNPC and RNPC alongside, using RNPC for the rec generation, and FCNPC for the playback and NPC controls. Thats what Id recommend at the moment, as it combines the advantages and "fixes" most disadvantages of both plugins.
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RNPC vs FCNPC - by Unrea1 - 31.05.2016, 19:28
Re: RNPC vs FCNPC - by Mauzen - 01.06.2016, 10:45

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