26.04.2016, 17:27
(
Последний раз редактировалось povargek; 26.04.2016 в 17:32.
Причина: upd
)
Код:
stock OnPlayerShootObject(playerid, objectid, playerobject) { //code return 1; }
Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) { if(hittype == BULLET_HIT_TYPE_OBJECT || hittype == BULLET_HIT_TYPE_PLAYER_OBJECT) { OnPlayerShootObject(playerid, hitid, hittype == BULLET_HIT_TYPE_PLAYER_OBJECT ? 1 : 0); // you can desync shoot with return } return 1; }
UPD: And Streamer plugin can detect a shoot to dynamic object's (OnPlayerShootDynamicObject)