13.04.2016, 14:02
pawn Code:
new Panels, Doors, Lights, Tires;
GetVehicleDamageStatus(vehicleid, Panels, Doors, Lights, Tires);
UpdateVehicleDamageStatus(vehicleid, Panels, Doors, Lights, (Tires | 0b0101));
Take for instance, that I wanted to 'slash' a tyre in game.
It would have to check the state of the tyres first, so as to not 'repair' a tyre when bursting another.
So how would I keep the other tyres the same if for instance I chose to burst the back left tyre?
Thanks.