A player hits another player with fists and server crash
#6

Quote:
Originally Posted by Riddick94
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Debug it. Comment out whole callback (OnPlayerTakeDamage) first, compile it and test it in game. Find out which callback is causing gamemode/game to crash. Also, it's a horrible way of implementing custom damages.
So give me a better way.

Here's the backtrace from the crash btw.

[21:34:51] [debug] Server crashed while executing we3.amx
[debug] AMX backtrace:
[21:34:51] [debug] #0 00000014 in public OnPlayerGiveDamage () from we3.amx
[21:34:52] [debug] Native backtrace:
[21:34:52] [debug] #0 73987ee2 in ?? () from plugins\crashdetect.DLL
[21:34:52] [debug] #1 739809c7 in ?? () from plugins\crashdetect.DLL
[21:34:52] [debug] #2 7398631a in ?? () from plugins\crashdetect.DLL
[21:34:52] [debug] #3 6b0f51b9 in ?? () from plugins\streamer.DLL
[21:34:52] [debug] #4 0046ec8c in ?? () from samp-server.exe
[21:34:52] [debug] #5 004913e5 in ?? () from samp-server.exe
[21:34:52] [debug] #6 739801c7 in ?? () from plugins\crashdetect.DLL
[21:34:52] [debug] #7 004851ea in ?? () from samp-server.exe
[21:34:52] [debug] #8 0040174f in ?? () from samp-server.exe
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