[FilterScript] Perfect Anti s00beit 0.3.7
#6

Quote:
Originally Posted by DarkSlyder
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What I've extracted with BASH:
Code:
vaio@vaio:~$ strings Antis-beit.amx 
HackCheck
OnClientCheckResponse
OnPlayerConnect
SetTimerEx
SendClientCheck
Kick
samp
Float
Float
Apparently this should use two hidden SA:MP functions (SendClientCheck and OnClientCheckResponse).

Code:
native SendClientCheck (playerid, actionid, memaddr, memOffset, bytesCount);
forward OnClientCheckResponse (playerid, actionid, memaddr, retndata);
I've found and google-translated this from a Russian forum:


That's interesting.
I don't think this thread will last long anyway.
After what you posted? Nope for sure it won't last long and yes that fact is actually weird
EDIT: Quote from Y_Less
Code:
As I said before, it computes the checksum for an array of bytes at given address in gta_sa.exe memory, so every cheat can be detected: CLEOs, ******, and so on. Talking about RakNet layer, when you connect to the server which calls SendClientCheck, it sends an RPC (contains address) action to the client and client also responds with the RPC (contains checksum).

It can be used like this:
SendClientCheck(playerid, 5 (iCmd), Address, Offset (relative to address), BytesCount);

and callback:
OnClientCheckResponse(playerid, iCmd, Address, checksum);
And no it cannot detect all cheats because the russians already bypassed this function with a simple ASI.
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Messages In This Thread
Perfect Anti s00beit 0.3.7 - by JokeyL - 28.12.2015, 18:38
Re: Perfect Anti s00beit 0.3.7 - by FinStar - 28.12.2015, 18:41
Re: Perfect Anti s00beit 0.3.7 - by JokeyL - 28.12.2015, 18:42
Re: Perfect Anti s00beit 0.3.7 - by XStreeter - 28.12.2015, 20:13
Re: Perfect Anti s00beit 0.3.7 - by DarkSlyder - 28.12.2015, 20:59
Re: Perfect Anti s00beit 0.3.7 - by Wizzard2H - 28.12.2015, 21:04

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