28.12.2015, 21:04
Quote:
What I've extracted with BASH:
Code:
vaio@vaio:~$ strings Antis-beit.amx HackCheck OnClientCheckResponse OnPlayerConnect SetTimerEx SendClientCheck Kick samp Float Float Code:
native SendClientCheck (playerid, actionid, memaddr, memOffset, bytesCount); forward OnClientCheckResponse (playerid, actionid, memaddr, retndata); That's interesting. I don't think this thread will last long anyway. |
EDIT: Quote from Y_Less
Code:
As I said before, it computes the checksum for an array of bytes at given address in gta_sa.exe memory, so every cheat can be detected: CLEOs, ******, and so on. Talking about RakNet layer, when you connect to the server which calls SendClientCheck, it sends an RPC (contains address) action to the client and client also responds with the RPC (contains checksum). It can be used like this: SendClientCheck(playerid, 5 (iCmd), Address, Offset (relative to address), BytesCount); and callback: OnClientCheckResponse(playerid, iCmd, Address, checksum);