San Andreas lights (vehicles, lamp posts etc.)
#1

How are those lights are handled? Is it all moduled inside script.scm or is it a particle model that can be used? Let's say that I wanted to use NRG-500 light for something, is this a model or it's created different way?

Right now I am using model '18656' and it's SAMP's model, which is literally hilarious..

Anyways, I think it is handled from the script of GTA SA, but if I am wrong, then please correct me, I was seeking for it over the internet, trying particles etc. but there's a light texture in particles.txd in models folder. I know it might be just reading how they are supposed to look like but not creating... still, let me know anybody.

Thanks.
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Messages In This Thread
San Andreas lights (vehicles, lamp posts etc.) - by Riddick94 - 27.12.2015, 13:09
Re: San Andreas lights (vehicles, lamp posts etc.) - by Vule. - 30.12.2015, 17:49
Re: San Andreas lights (vehicles, lamp posts etc.) - by HeLiOn_PrImE - 30.12.2015, 18:45
Re: San Andreas lights (vehicles, lamp posts etc.) - by [Twixx] - 30.12.2015, 22:27

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