Dice command.
#5

Quote:
Originally Posted by RaajParker
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Code:
#include <strlib>
Code:
public onPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp("/dice", cmdtext))
   {
    new dicenumber = random(6) + 1; // this is the variable
    new strdicenumber[2] // the String
    valstr(strdicenumber, dicenumber); // this is the valstr function
  SendClientMessage(playerid, COLOR_GREEN, str_replace("DICENUMBER", strdicenumber, "You rolled #DICENUMBER);
   for(new player = 0; player < MAX_PLAYERS; player++){
   SendClientMessage(player, COLOR_RED, str_replace("DICENUMBER", strdicenumber, "Someone rolled #DICENUMBER);

  
              }
               return 1; // The return statement is going to signal to the command was executed properly
         }
         return 0; // the return 0; is not going to be executed.
}
https://sampforum.blast.hk/showthread.php?tid=85697 <<< Download the include

Enjoy
nice copy from https://sampforum.blast.hk/showthread.php?tid=528062
you did not even edit it a little bit to fit for his needs. He said he wants player IN the casino to use the cmd
PHP Code:
CMD:dice(playerid,params[])
{
    if(!
IsPlayerInRangeOfPoint(playerid10.0/*Change this if required*/2016.2699,1017.7790,996.8750)) return SendClientMessage(playerid, -1"You need to be in casino to use this command");
    
// dice command script here, just not sure what kind of dice commnad you need
    
return 1;

this may help you
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Messages In This Thread
Dice command. - by GabiXx - 25.12.2015, 23:56
Re: Dice command. - by xXRevolverXx - 26.12.2015, 00:07
Re: Dice command. - by RaajParker - 26.12.2015, 00:45
Re: Dice command. - by IceBilizard - 26.12.2015, 06:01
Re: Dice command. - by xTURBOx - 26.12.2015, 06:03
Re: Dice command. - by GabiXx - 26.12.2015, 10:53
Re: Dice command. - by Ritzy2K - 26.12.2015, 11:10
Re: Dice command. - by xXRevolverXx - 26.12.2015, 11:57

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