11.10.2015, 20:03
1. In first update, actors can be create in interior 0;
2. if AE_ACTORS_CREATE_TYPE equal 0, actors are create using POSITIONS_STANDARD, and execute animations with ANIM_LIB_STANDARD, ANIM_NAME_STANDARD, ANIM_LOOP_STANDARD, only. The actor stay created in same positions until server finish or unloading FS.
if AE_ACTORS_CREATE_TYPE equal 1, you have to use CallRemoteFunction function, to get a HOUR from your gamemode, and set all positions (day, afternoon, night and dawn) with respectives skins, and animations for each time (day, afternoon, night, dawn).
You added +1 in define AE_MAX_ACTORS? In my example, i use 7 actors (#define AE_MAX_ACTORS 7). Please, show me how to added new actor in ACTORS_INFO array.
2. if AE_ACTORS_CREATE_TYPE equal 0, actors are create using POSITIONS_STANDARD, and execute animations with ANIM_LIB_STANDARD, ANIM_NAME_STANDARD, ANIM_LOOP_STANDARD, only. The actor stay created in same positions until server finish or unloading FS.
if AE_ACTORS_CREATE_TYPE equal 1, you have to use CallRemoteFunction function, to get a HOUR from your gamemode, and set all positions (day, afternoon, night and dawn) with respectives skins, and animations for each time (day, afternoon, night, dawn).
Quote:
do not crash me only if I use your stock actors but if I add new actor and go near them I crash |