[FilterScript] AE - Actors Everywhere
#13

1. In first update, actors can be create in interior 0;
2. if AE_ACTORS_CREATE_TYPE equal 0, actors are create using POSITIONS_STANDARD, and execute animations with ANIM_LIB_STANDARD, ANIM_NAME_STANDARD, ANIM_LOOP_STANDARD, only. The actor stay created in same positions until server finish or unloading FS.

if AE_ACTORS_CREATE_TYPE equal 1, you have to use CallRemoteFunction function, to get a HOUR from your gamemode, and set all positions (day, afternoon, night and dawn) with respectives skins, and animations for each time (day, afternoon, night, dawn).

Quote:

do not crash me only if I use your stock actors but if I add new actor and go near them I crash

You added +1 in define AE_MAX_ACTORS? In my example, i use 7 actors (#define AE_MAX_ACTORS 7). Please, show me how to added new actor in ACTORS_INFO array.
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Messages In This Thread
AE - Actors Everywhere - by RogerCosta - 08.10.2015, 23:47
Re: AE - Actors Everywhere - by Alex Magaсa - 08.10.2015, 23:55
Re: AE - Actors Everywhere - by RogerCosta - 08.10.2015, 23:56
Re: AE - Actors Everywhere - by DeitY - 09.10.2015, 01:14
Re: AE - Actors Everywhere - by tysanio - 09.10.2015, 01:18
Re: AE - Actors Everywhere - by RogerCosta - 09.10.2015, 01:20
Re: AE - Actors Everywhere - by IDarkness - 09.10.2015, 01:26
Re: AE - Actors Everywhere - by DeitY - 09.10.2015, 01:45
Re: AE - Actors Everywhere - by RogerCosta - 09.10.2015, 14:02
Re: AE - Actors Everywhere - by FrAnKiN1 - 09.10.2015, 18:01
Re: AE - Actors Everywhere - by vegaltasendai - 09.10.2015, 21:23
Re: AE - Actors Everywhere - by RogerCosta - 09.10.2015, 21:34
Re: AE - Actors Everywhere - by RogerCosta - 11.10.2015, 20:03
Re: AE - Actors Everywhere - by codeshadow - 11.10.2015, 20:24
Re: AE - Actors Everywhere - by RogerCosta - 11.10.2015, 20:50
Re: AE - Actors Everywhere - by codeshadow - 11.10.2015, 21:16
Re: AE - Actors Everywhere - by Ritzy2K - 12.10.2015, 02:00
Re: AE - Actors Everywhere - by langit - 09.11.2017, 02:32

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