Hey , i got another problem .
#1

Код HTML:
public OnPlayerPickUpPickup(playerid, pickupid)
{
	if(pickupid == pUPs[0])
	{
		GameTextForPlayer(playerid, "~g~~h~Los Santos~n~Police Station~nPress ENTER to enter", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[1])
	{
		GameTextForPlayer(playerid, "~g~~h~San Fierro~n~Police Station~nPress ENTER to enter", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[2])
	{
		GameTextForPlayer(playerid, "~g~~h~Police Armory~n~Type /jail to jail a player", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[3])
	{
		GameTextForPlayer(playerid, "~g~~h~Police Armory~n~Type /jail to jail a player", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[4])
	{
		GameTextForPlayer(playerid, "~g~~h~Faction Safe~n~~y~~h~Type ~l~~b~/opensafe~y~~h~ to open faction safe", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[5])
	{
		GameTextForPlayer(playerid, "~y~~h~La Cosa Nostra Mansion~n~~g~~h~Members Only~n~~g~~h~Press ENTER to enter", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[6])
	{
		GameTextForPlayer(playerid, "~g~~h~Yakuza Dojo~n~~y~~h~Members Only~n~~y~~h~Press ENTER to enter", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[7])
	{
		GameTextForPlayer(playerid, "~b~~h~Parking Elevator~n~~y~~h~Members Only~n~~y~~h~Press ENTER to enter", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[8])
	{
		GameTextForPlayer(playerid, "~b~~h~Parking Elevator~n~~y~~h~Members Only~n~~y~~h~Press ENTER to enter", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[9])
	{
		GameTextForPlayer(playerid, "~y~~h~Police Station Elevator~n~~g~~h~Members Only~n~~g~~h~Press ENTER to enter", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[10])
	{
		GameTextForPlayer(playerid, "~y~~h~Rooftop Elevator~n~~g~~h~Members Only~n~~g~~h~Press ENTER to enter", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[11])
	{
		GameTextForPlayer(playerid, "~y~~h~News Reporters Elevator~n~~g~~h~Members Only~n~~g~~h~Press ENTER to go up", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[12])
	{
		GameTextForPlayer(playerid, "~y~~h~News Reporters Elevator~n~~g~~h~Members Only~n~~g~~h~Press ENTER to go down", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[13])
	{
		GameTextForPlayer(playerid, "~y~~h~Training Room Exit~n~~g~~h~Members Only~n~~g~~h~Press ENTER to exit", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[14])
	{
		GameTextForPlayer(playerid, "~y~~h~Bank Safe~n~~g~~h~Moneys are deposited here~n~~g~~h~Press ENTER to enter", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[15])
	{
		GameTextForPlayer(playerid, "~y~~h~Bank Safe~n~~g~~h~Press ENTER to exit", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[16])
	{
		GameTextForPlayer(playerid, "~y~~h~Transfer Room~n~~g~~h~Type ~b~/transfer~g~ to transfer money", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[17])
	{
		GameTextForPlayer(playerid, "~y~~h~Bank Deposit~n~~g~~h~Type ~b~/withdraw~g~ to empty your savings", 60*60*3600, 4);
		
	}
	if(pickupid == pUPs[18])
	{
		GameTextForPlayer(playerid, "~y~~h~Bank Deposit~n~~g~~h~Type ~b~/bank~g~ to save your money", 60*60*3600, 4);
		
	}
	
	KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid));
	SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid);
	
	return 1;
}
public OnPlayerExitPickup(playerid, pickupid)
{
	if(pickupid == pUPs[0]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, 1555.0126,-1675.6150,16.1953))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[1]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, -1605.6244,710.8470,13.8672))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[2]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, 1527.3308,-1677.8696,5.8906))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[3]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, -1606.2068,674.6216,-5.2422))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[4]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, 1489.6228,1307.7324,1093.2891))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[5]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, 1122.7064,-2036.9652,69.8943))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[6]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, 1022.5063,-1121.4207,23.8701))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[7]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, 1568.6696,-1689.9703,6.2188))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[8]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, -1594.2114,716.2192,-4.9063))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[9]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, 246.4364,87.2288,1003.6406))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[10]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, 1557.3055,-1675.5918,28.3955))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[11]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, -2061.7903,464.6996,35.1723))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[12]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, -2060.6897,459.2543,139.7422))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[13]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, 1293.4641,6.7888,1001.0078))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[14]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, 2315.6211,-0.4332,26.7422))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[15]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, 2147.8979,1603.1907,1006.1677))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[16]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, 2308.8760,-2.4525,26.7422))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[17]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, 2312.2046,-16.6637,26.7496))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	if(pickupid == pUPs[18]) if(!IsPlayerInRangeOfPoint(playerid, 1.0, 2314.8796,-16.6626,26.7496))  { GameTextForPlayer(playerid, " ", 0, 4); KillTimer(SetTimerEx("OnPlayerExitPickup", 1000, true, "ii", playerid, pickupid)); }
	
	return 1;
}
There i have some GameTextsForPlayer ... Work good but only the first time . I mean if i enter one gametext and before go out and enter again , the text will fade ....
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Messages In This Thread
Hey , i got another problem . - by Mariciuc223 - 09.08.2015, 12:06
Re: Hey , i got another problem . - by Hemeei - 09.08.2015, 12:26
Re: Hey , i got another problem . - by Mariciuc223 - 09.08.2015, 18:28
Re: Hey , i got another problem . - by Passmerd - 09.08.2015, 18:43
Re: Hey , i got another problem . - by Mariciuc223 - 09.08.2015, 19:09
AW: Hey , i got another problem . - by Nero_3D - 09.08.2015, 22:10
Re: AW: Hey , i got another problem . - by jamesbond007 - 09.08.2015, 23:29
AW: Re: AW: Hey , i got another problem . - by Nero_3D - 10.08.2015, 02:07
Re: AW: Re: AW: Hey , i got another problem . - by jamesbond007 - 10.08.2015, 02:26

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