0 Errors but gamemode blocks itself
#11

What do you think about ->
Code:
forward azione(playerid,string[]);
public azione(playerid,string[])//HO DOVUTO METTERE QUESTO PERCHE' NON SO' COM'E' FATTA LA VOSTRA GM
{
    for(new u = 0; u < MAX_PLAYERS; u++)
    {
		if(IsPlayerConnected(u))
		{
        	if( GetDistanceBetweenPlayers(playerid,u) < 30 )
            {
        	    SendClientMessage(u,0xFFFFFFAA,string);
            }
		}
    }
}
forward crescita();
public crescita()
{
	for(new i=0;i<MAX_PLAYERS;i++)
    {
    	if(IsPlayerConnected(i))
        {
            if( StatoPianta[i] >= 1 )
            {
                StatoPianta[i] += 1;
                if( StatoPianta[i] < 20 )
                {
                	new Float:lX,Float:lY,Float:lZ;
                    GetObjectPos(Pianta[i],lX,lY,lZ);
                    MoveObject(Pianta[i],lX,lY,lZ+0.05,2.0);
                }
            }
		}
	}
}

case 3:
   			  {
   			    	if(IsPlayerConnected(playerid))
        			{
            			if(gPlayerLogged[playerid] == 0)
            			{
                			SendClientMessage(playerid, 0xFF0000AA, "Devi effettura prima il login");
                			return 1;
            			}
               for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
                        {
                        if(IsPlayerAttachedObjectSlotUsed(playerid, i)==0) {
			            SetPlayerAttachedObject(playerid, 1, 3026, 1, -0.125, -0.046, -0.004, -1.299, -0.5, -6.297, 1.0, 1.0, 1.0);
			            }
			            else {
			            RemovePlayerAttachedObject(playerid, i);
			            }

                       }
					}
				}
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)