04.05.2015, 16:47
Try:
if( PlayerToPoint ( 1000.0, i, pX, pY, pZ ) )
{
DestroyObject( FarmInfo[ x ][ ObjectOne ]);
FarmInfo[ x ][ ObjectTwo ] = CreateObject( 2901, X, Y, Z, 0.00000, 0.00000, 0.00000 );
break;
}
Put a higher value.
if( PlayerToPoint ( 1000.0, i, pX, pY, pZ ) )
{
DestroyObject( FarmInfo[ x ][ ObjectOne ]);
FarmInfo[ x ][ ObjectTwo ] = CreateObject( 2901, X, Y, Z, 0.00000, 0.00000, 0.00000 );
break;
}
Put a higher value.