Actor Sync Bug
#6

Quote:
Originally Posted by ikey07
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its because anim needs to pre-load, the first actor you spawn, it pre-loads the anim, and each next one will get that anim at first, as its already preloaded.

just preload the anim before the use, just like you do with a player anims.
This has nothing to do with the bug, but yes [some] anims do need preloaded. The bug is not just with animations, so preloading them will not help the bug.

Also on an unrelated note, can someone try hitting some dead actors with cars and confirm this bug I'm experiencing? Procedure: Kill an actor, get in an Infernus, ram the actor repeatedly until you see what happens (it doesn't happen every time the actor is hit, but after it does happen there is no return). Result: An actor stuck in the air, until you set it's position again. This can all be done within test_cmds (just uncomment the actor damage callback).
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Messages In This Thread
Actor Sync Bug - by dominik523 - 01.05.2015, 19:49
Respuesta: Actor Sync Bug - by Malganys - 01.05.2015, 20:35
Re: Actor Sync Bug - by Crayder - 01.05.2015, 21:49
Re: Actor Sync Bug - by IstuntmanI - 01.05.2015, 22:22
Re: Actor Sync Bug - by ikey07 - 01.05.2015, 22:40
Re: Actor Sync Bug - by Crayder - 01.05.2015, 23:06
Re: Actor Sync Bug - by dominik523 - 02.05.2015, 08:28
Re: Actor Sync Bug - by Crayder - 02.05.2015, 17:29
Re: Actor Sync Bug - by dominik523 - 03.05.2015, 08:19
Re: Actor Sync Bug - by Crayder - 03.05.2015, 17:51

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