Actor Sync Bug
#1

Hey there. When I try to create few actors in the same virtual world and apply an animation to them, actor that was created first does not sync. When I leave the virtual world and go back, it syncs perfectly.
Can someone confirm this?
[ame]www.youtube.com/watch?v=eUkNWQdjqSA&[/ame]
I've used this code to create the actors:
pawn Code:
CMD:actor(playerid)
{
    new Float:pos[3];
    GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
    new actor = CreateActor(15, pos[0] + 1, pos[1] + 1, pos[2], 0.0);
    SetActorVirtualWorld(actor, 0);
    ApplyActorAnimation(actor, "STRIP", "STR_LOOP_A", 2.0, true, 0, 0, 0, 1500000);
    return 1;
}
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Messages In This Thread
Actor Sync Bug - by dominik523 - 01.05.2015, 19:49
Respuesta: Actor Sync Bug - by Malganys - 01.05.2015, 20:35
Re: Actor Sync Bug - by Crayder - 01.05.2015, 21:49
Re: Actor Sync Bug - by IstuntmanI - 01.05.2015, 22:22
Re: Actor Sync Bug - by ikey07 - 01.05.2015, 22:40
Re: Actor Sync Bug - by Crayder - 01.05.2015, 23:06
Re: Actor Sync Bug - by dominik523 - 02.05.2015, 08:28
Re: Actor Sync Bug - by Crayder - 02.05.2015, 17:29
Re: Actor Sync Bug - by dominik523 - 03.05.2015, 08:19
Re: Actor Sync Bug - by Crayder - 03.05.2015, 17:51

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