RemoveBuildingForPlayer() callback
#1

Would be great if there was a patch on how RemoveBuildingForPlayer() callback calls every time there is a GMX, and add a check weather the object has already been removed. Basically every time the OnGameModeInit() callback is called, it removes buildings again, even if they had already been removed until the point it has hit > 999.
Reply


Messages In This Thread
RemoveBuildingForPlayer() callback - by iiNzTicTx - 14.04.2015, 10:11
Re: RemoveBuildingForPlayer() callback - by Pottus - 14.04.2015, 15:25
Re: RemoveBuildingForPlayer() callback - by uint32 - 26.04.2015, 00:38
Re: RemoveBuildingForPlayer() callback - by Pottus - 27.04.2015, 00:00
Re: RemoveBuildingForPlayer() callback - by Abagail - 27.04.2015, 00:19
Re: RemoveBuildingForPlayer() callback - by Matite - 29.04.2015, 05:46
Re: RemoveBuildingForPlayer() callback - by iiNzTicTx - 02.05.2015, 02:36

Forum Jump:


Users browsing this thread: 1 Guest(s)